Discussion:
Gothic 3 Bugs?
(too old to reply)
JLC
2006-11-11 21:00:04 UTC
Permalink
I'm a huge fan of the Gothic games. But I've been seeing a lot of posts
about bugs in the game. Could someone please clue me in on what these bugs
are? Thanks, JLC
Nostromo
2006-11-11 21:32:31 UTC
Permalink
Post by JLC
I'm a huge fan of the Gothic games. But I've been seeing a lot of posts
about bugs in the game. Could someone please clue me in on what these bugs
are? Thanks, JLC
Meatbugs...you can make roast meatbug, meatbug stew or meatbug ragout with
them. Very tasty.

--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10

Nostromo
JLC
2006-11-11 21:59:56 UTC
Permalink
Post by Nostromo
Post by JLC
I'm a huge fan of the Gothic games. But I've been seeing a lot of posts
about bugs in the game. Could someone please clue me in on what these bugs
are? Thanks, JLC
Meatbugs...you can make roast meatbug, meatbug stew or meatbug ragout with
them. Very tasty.
--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10
LOL! Come on now you know what I mean! I don't want to buy the game only to
be disappointed because it has problems. JLC
Nostromo
2006-11-12 09:53:46 UTC
Permalink
Post by JLC
Post by Nostromo
Post by JLC
I'm a huge fan of the Gothic games. But I've been seeing a lot of posts
about bugs in the game. Could someone please clue me in on what these bugs
are? Thanks, JLC
Meatbugs...you can make roast meatbug, meatbug stew or meatbug ragout with
them. Very tasty.
--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10
LOL! Come on now you know what I mean! I don't want to buy the game only to
be disappointed because it has problems. JLC
For me, it's the best crpg since Fallout 1/2 - nothing has hooked me in &
kept me going for this long since, honestly, except maybe VTMB, but that's
quite a different game to be fair.

I have a X800Pro, AMD3400+ & 3Gb DDR400 & it runs at 1280x1024 at all
options on medium (with shadows off) with no probs (15-25fps). I'm yet to
hit *any* bug (other than the aforementioned meatbugs :) with this hybrid
no-cd 1.07/8 version. Maybe I'm lucky, but I think with 1.09 it should be
playable right through for 99% of the game w/o any troubles. Others here
have listed workarounds & console spawns in case the worst happens, so no
biggie. Like I just found the potion drinking exploit today where after you
drink a potion (in my case perma-STR/hunting increase pots), if you hit the
"C"haracter key just before the potion is used up you get the benefit, but
don't use up the potion. Very tempting & would ruin the game very quickly,
so after messing around with it for a bit I'm now going back to an earlier
save. This game dishes out rewards & progress in perfect proportions (at
least it does for me as I have limited time & am playing on easy which only
makes the opponents have a bit less life & not hit as hard as far as I can
tell), so there's no excuse for cheating really.

--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10

Nostromo
GSV Three Minds in a Can
2006-11-12 10:15:04 UTC
Permalink
Bitstring <***@4ax.com>, from the
wonderful person Nostromo <***@forme.org> said
<snip>
Post by Nostromo
Like I just found the potion drinking exploit today where after you
drink a potion (in my case perma-STR/hunting increase pots), if you hit the
"C"haracter key just before the potion is used up you get the benefit, but
don't use up the potion.
Hitting the 'I' key has the same effect. Clearly there are some
multi-threaded, non 'atomic' operations at work (i.e. the effect of the
potions and the removal from inventory, are not welded together like
they need to be).

Oh, eating food is exactly the same (as you'd expect I guess).
--
GSV Three Minds in a Can
7,053 Km walked. 1,267Km PROWs surveyed. 23.0% complete.
Flo 'Irian' Schaetz
2006-11-12 08:04:31 UTC
Permalink
Post by Nostromo
Meatbugs...you can make roast meatbug, meatbug stew or meatbug ragout with
them. Very tasty.
Really? Did they fix that? As I played, you weren't able to roast meatbugs
and so you needed to find roasted meatbugs for your ragout somehwere else...

Flo
Nostromo
2006-11-12 09:38:14 UTC
Permalink
Post by Flo 'Irian' Schaetz
Post by Nostromo
Meatbugs...you can make roast meatbug, meatbug stew or meatbug ragout with
them. Very tasty.
Really? Did they fix that? As I played, you weren't able to roast meatbugs
and so you needed to find roasted meatbugs for your ragout somehwere else...
Flo
There's always one...;)

No, I haven't roasted raw meatbug as yet, but I assumed you'd need to buy
the recipe first, which really isn't a priority. I get enough raw meat for
all my life point healing I will ever want.

--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10

Nostromo
Flo 'Irian' Schaetz
2006-11-12 09:51:21 UTC
Permalink
Post by Nostromo
No, I haven't roasted raw meatbug as yet, but I assumed you'd need to buy
the recipe first, which really isn't a priority. I get enough raw meat for
all my life point healing I will ever want.
I know noone who ever found a recipe to roast raw meatbugs. It's just one of
this little details that make a game seem... unfinished. Parts that were
clearly meant to be in it, but were not completed, probably because of the
Deadline.

Flo
GSV Three Minds in a Can
2006-11-12 10:17:07 UTC
Permalink
Post by Flo 'Irian' Schaetz
Post by Nostromo
No, I haven't roasted raw meatbug as yet, but I assumed you'd need to buy
the recipe first, which really isn't a priority. I get enough raw meat for
all my life point healing I will ever want.
I know noone who ever found a recipe to roast raw meatbugs. It's just
one of this little details that make a game seem... unfinished. Parts
that were clearly meant to be in it, but were not completed, probably
because of the Deadline.
Yep, I've noticed the meatbug bug too. Plus there are 3 different
recipes (in increasing cost) for mana and healing potions, but they all
make the same '50% gain' potion, so why bother - well, it's because the
developers cut some corners isn't it, there were presumably supposed to
be 20%,50% and 100% (or whatever) potions.

But hey, there are not enough empty Vials anyway ... 8>.
--
GSV Three Minds in a Can
7,053 Km walked. 1,267Km PROWs surveyed. 23.0% complete.
Flo 'Irian' Schaetz
2006-11-12 12:25:00 UTC
Permalink
Yep, I've noticed the meatbug bug too. Plus there are 3 different recipes
(in increasing cost) for mana and healing potions, but they all make the
same '50% gain' potion, so why bother - well, it's because the developers
cut some corners isn't it, there were presumably supposed to be 20%,50%
and 100% (or whatever) potions.
Hm, I don't know, this could be intended. The different recipes need
different main reagents. At least it's an advantage to have potions and food
give back % of max. and not X points.
But hey, there are not enough empty Vials anyway ... 8>.
Mainly because people in Myrtana eat the bottle when using a potion :-)

Flo
Nostromo
2006-11-12 20:13:24 UTC
Permalink
Post by GSV Three Minds in a Can
Post by Flo 'Irian' Schaetz
Post by Nostromo
No, I haven't roasted raw meatbug as yet, but I assumed you'd need to buy
the recipe first, which really isn't a priority. I get enough raw meat for
all my life point healing I will ever want.
I know noone who ever found a recipe to roast raw meatbugs. It's just
one of this little details that make a game seem... unfinished. Parts
that were clearly meant to be in it, but were not completed, probably
because of the Deadline.
Yep, I've noticed the meatbug bug too. Plus there are 3 different
recipes (in increasing cost) for mana and healing potions, but they all
make the same '50% gain' potion, so why bother - well, it's because the
developers cut some corners isn't it, there were presumably supposed to
be 20%,50% and 100% (or whatever) potions.
Actually, the reason I see for that (after scouring the areas I've been
through clean) is that the cheaper potions actually use rarer ingredients &
vice versa I believe. I have all the plants to make those healing & mana
pots & that's the only trend I see. Mind you, the rarer pots use less
ingredients as well (e.g. the most common one, morning dew, needs 8 to make
a mana pot).
Post by GSV Three Minds in a Can
But hey, there are not enough empty Vials anyway ... 8>.
Yeah, I noticed that.

--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10

Nostromo
Michael Cecil
2006-11-12 11:42:59 UTC
Permalink
Post by Flo 'Irian' Schaetz
Post by Nostromo
No, I haven't roasted raw meatbug as yet, but I assumed you'd need to buy
the recipe first, which really isn't a priority. I get enough raw meat for
all my life point healing I will ever want.
I know noone who ever found a recipe to roast raw meatbugs. It's just one of
this little details that make a game seem... unfinished. Parts that were
clearly meant to be in it, but were not completed, probably because of the
Deadline.
The biggest unfinished feeling part to me is the druid subplot. What
exactly is the point of getting druid stones? Woohoo, you can turn into
an animal. Does the animal have a kick-ass sword and paladin armor?
--
Michael Cecil
http://home.comcast.net/~macecil/
http://home.comcast.net/~safehex/
http://home.comcast.net/~macecil/hackingvista/
Gabriele Neukam
2006-11-12 15:28:09 UTC
Permalink
Post by Flo 'Irian' Schaetz
I know noone who ever found a recipe to roast raw meatbugs.
Maybe you need a pan to fry them in, like over the ovens in G2? Just a
guess.


Gabriele Neukam

***@t-online.de
--
Ah, Information. A property, too valuable these days, to give it away,
just so, at no cost.
Flo 'Irian' Schaetz
2006-11-12 19:54:02 UTC
Permalink
Post by Gabriele Neukam
Maybe you need a pan to fry them in, like over the ovens in G2? Just a
guess.
Oh, wow, you came to the same idea that everyone else comes aprox. 10 secs
after they encounter the problem :-) And like everyone else you're wrong...
As I said, as far as I know, nobody ever roasted a meatbug in G3 - expect,
perhaps, that a patch fixed it.

Flo
GSV Three Minds in a Can
2006-11-12 20:29:47 UTC
Permalink
Post by Flo 'Irian' Schaetz
Post by Gabriele Neukam
Maybe you need a pan to fry them in, like over the ovens in G2? Just
a guess.
Oh, wow, you came to the same idea that everyone else comes aprox. 10
secs after they encounter the problem :-) And like everyone else you're
wrong... As I said, as far as I know, nobody ever roasted a meatbug in
G3 - expect, perhaps, that a patch fixed it.
Hey, I hit about 20 of them with a lightning spell (collateral damage, I
was after a Shadowbeast at the time), and the damn things STILL came out
'raw'. 8>.
--
GSV Three Minds in a Can
7,053 Km walked. 1,267Km PROWs surveyed. 23.0% complete.
JLC
2006-11-12 23:17:49 UTC
Permalink
Post by GSV Three Minds in a Can
Post by Flo 'Irian' Schaetz
Post by Gabriele Neukam
Maybe you need a pan to fry them in, like over the ovens in G2? Just a
guess.
Oh, wow, you came to the same idea that everyone else comes aprox. 10 secs
after they encounter the problem :-) And like everyone else you're
wrong... As I said, as far as I know, nobody ever roasted a meatbug in
G3 - expect, perhaps, that a patch fixed it.
Hey, I hit about 20 of them with a lightning spell (collateral damage, I
was after a Shadowbeast at the time), and the damn things STILL came out
'raw'. 8>.
So how cool do the Shadowbeasts look in G3? Are they still are tough to kill
as they where in G1&2? JLC
GSV Three Minds in a Can
2006-11-13 02:14:56 UTC
Permalink
Post by JLC
Post by GSV Three Minds in a Can
Post by Flo 'Irian' Schaetz
Post by Gabriele Neukam
Maybe you need a pan to fry them in, like over the ovens in G2? Just a
guess.
Oh, wow, you came to the same idea that everyone else comes aprox. 10 secs
after they encounter the problem :-) And like everyone else you're
wrong... As I said, as far as I know, nobody ever roasted a meatbug in
G3 - expect, perhaps, that a patch fixed it.
Hey, I hit about 20 of them with a lightning spell (collateral damage, I
was after a Shadowbeast at the time), and the damn things STILL came out
'raw'. 8>.
So how cool do the Shadowbeasts look in G3? Are they still are tough to kill
as they where in G1&2? JLC
They look scarier, but they are less tough. Dumbed down. Slow .. you can
run rings around them with a bow, which I never could in G2. The one
thing that can really hassle you in G3 is a Snapper pack - they're
almost as fast as the player character.
--
GSV Three Minds in a Can
7,053 Km walked. 1,267Km PROWs surveyed. 23.0% complete.
Michael Cecil
2006-11-13 02:51:11 UTC
Permalink
On Mon, 13 Nov 2006 02:14:56 +0000, GSV Three Minds in a Can
Post by GSV Three Minds in a Can
They look scarier, but they are less tough. Dumbed down. Slow .. you can
run rings around them with a bow, which I never could in G2. The one
thing that can really hassle you in G3 is a Snapper pack - they're
almost as fast as the player character.
Just learn the twirling halberd move. It's good for dispensing packs of
monsters as well as attacking those annoying ones that keep backing up out
of range.
--
Michael Cecil
http://home.comcast.net/~macecil/
http://home.comcast.net/~safehex/
http://home.comcast.net/~macecil/hackingvista/
JLC
2006-11-13 03:14:21 UTC
Permalink
Post by GSV Three Minds in a Can
They look scarier, but they are less tough. Dumbed down. Slow .. you can
run rings around them with a bow, which I never could in G2. The one thing
that can really hassle you in G3 is a Snapper pack - they're almost as
fast as the player character.
I'm surprised they made them weaker. In the first game I was always scared
to death when I ran into one of them. If the thing charged you, you were as
good as dead.
But if you trained hard enough with the bow, you could take one down, pretty
easy.
Oh I hated those damn Snappers. So now they run in packs. Before it was easy
to lure
one away if there was more then one, but if they now come at you in a pack,
that must be really fun to deal with. Can't wait to get this game! JLC
Michael Cecil
2006-11-13 03:58:00 UTC
Permalink
Post by JLC
Oh I hated those damn Snappers. So now they run in packs. Before it was easy
to lure
one away if there was more then one, but if they now come at you in a pack,
that must be really fun to deal with. Can't wait to get this game! JLC
They don't run in packs (like wolves or jackals or snappers) but they tend
to forage near one another so if you attack one, any others within a short
range will attack you.
--
Michael Cecil
http://home.comcast.net/~macecil/
http://home.comcast.net/~safehex/
http://home.comcast.net/~macecil/hackingvista/
Master Baiter
2006-11-13 10:24:33 UTC
Permalink
Post by JLC
Post by GSV Three Minds in a Can
They look scarier, but they are less tough. Dumbed down. Slow .. you can
run rings around them with a bow, which I never could in G2. The one thing
that can really hassle you in G3 is a Snapper pack - they're almost as
fast as the player character.
I'm surprised they made them weaker. In the first game I was always scared
to death when I ran into one of them. If the thing charged you, you were as
good as dead.
But if you trained hard enough with the bow, you could take one down, pretty
easy.
Oh I hated those damn Snappers. So now they run in packs. Before it was easy
to lure
one away if there was more then one, but if they now come at you in a pack,
that must be really fun to deal with. Can't wait to get this game! JLC
to defeat any enemies in group, shoot them from a distance, when they
approach you, walk backward and keep shooting them, you should be able
to take at least one or two down before they get dangerously close. When
they get in attack range, turn around and run, switch to your close
range weapon, run a little bit more, turn a round and hack a few
strikes, nevermind if you hit or not, after about 3 or 4 strikes,
backup, repeat. Run if your health is low. Survay the surrounding a bit
before engaging the enemy, find a rock or ridge with unclimbable surface
on one side and either use them as barrier to prevent enemies getting to
you, or as an escape route by falling off the edge (you may need
acrobatic skill to survive the fall).
Niko Wellingk
2006-11-16 13:39:41 UTC
Permalink
Post by JLC
Post by GSV Three Minds in a Can
Hey, I hit about 20 of them with a lightning spell (collateral damage, I
was after a Shadowbeast at the time), and the damn things STILL came out
'raw'. 8>.
So how cool do the Shadowbeasts look in G3? Are they still are tough to kill
as they where in G1&2? JLC
Everything forgets you attacked them if you run away for a few yards,
so no, they aren't tough unless you want to melee them :)
--
Niko Wellingk
Nostromo
2006-11-16 19:50:15 UTC
Permalink
Post by Niko Wellingk
Post by JLC
Post by GSV Three Minds in a Can
Hey, I hit about 20 of them with a lightning spell (collateral damage, I
was after a Shadowbeast at the time), and the damn things STILL came out
'raw'. 8>.
So how cool do the Shadowbeasts look in G3? Are they still are tough to kill
as they where in G1&2? JLC
Everything forgets you attacked them if you run away for a few yards,
so no, they aren't tough unless you want to melee them :)
Heh, I just played through Geldern in G3 where I pissed off the orcs early
on because of the copious stealing <g>. They became 'orange' because of it &
I had hoped a good sleep would reset it, given their pea-brains :). Not so
:(. Every time I go close to one of the names ones he challenges me & pulls
out his sword & starts chasing me around. Very Benny Hill really ;)
I've reloaded back to before I entered the city. I may even get the 'talk
your way out of it' skill from Lares b4 I go a-stealin to see if that makes
a difference. Anyone know if there's any way to reset the orcs back to
'white' (non-hostile neutral) if they get wind of your kleptomania? :-/
The annoying thing is, none of them *saw* me do it, but they won't believe
me when I say "it wasn't me!".

--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10

Nostromo
Niko Wellingk
2006-11-17 11:01:43 UTC
Permalink
Post by Nostromo
Post by Niko Wellingk
Everything forgets you attacked them if you run away for a few yards,
so no, they aren't tough unless you want to melee them :)
Heh, I just played through Geldern in G3 where I pissed off the orcs early
on because of the copious stealing <g>. They became 'orange' because of it &
I had hoped a good sleep would reset it, given their pea-brains :). Not so
:(. Every time I go close to one of the names ones he challenges me & pulls
out his sword & starts chasing me around. Very Benny Hill really ;)
You can probably beat him senseless and rob him blind while he's on the
ground. That has sometimes fixed their aggressive behaviour with me. Afterwards
they act like nothing has happened.
--
Niko Wellingk
Nostromo
2006-11-17 22:20:33 UTC
Permalink
Post by Niko Wellingk
Post by Nostromo
Post by Niko Wellingk
Everything forgets you attacked them if you run away for a few yards,
so no, they aren't tough unless you want to melee them :)
Heh, I just played through Geldern in G3 where I pissed off the orcs early
on because of the copious stealing <g>. They became 'orange' because of it &
I had hoped a good sleep would reset it, given their pea-brains :). Not so
:(. Every time I go close to one of the names ones he challenges me & pulls
out his sword & starts chasing me around. Very Benny Hill really ;)
You can probably beat him senseless and rob him blind while he's on the
ground. That has sometimes fixed their aggressive behaviour with me. Afterwards
they act like nothing has happened.
Tx dude, but I've decided to leave Geldern til later & go back & finish
Trelis & maybe even do Montera b4 liberating Trelis. On this note, I've read
a couple snippets here regarding not liberating towns until you do all the
quests first. Can someone explain why that might be beneficial? The only
reason I can see is to keep all the merchants & trainers until the end.
Wouldn't this adversely affect the main quests/storyline potentially though?

--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10

Nostromo
Greg Johnson
2006-11-18 01:18:43 UTC
Permalink
Post by Nostromo
Tx dude, but I've decided to leave Geldern til later & go back & finish
Trelis & maybe even do Montera b4 liberating Trelis. On this note, I've read
a couple snippets here regarding not liberating towns until you do all the
quests first. Can someone explain why that might be beneficial? The only
reason I can see is to keep all the merchants & trainers until the end.
Wouldn't this adversely affect the main quests/storyline potentially though?
If you liberate enough towns, you can't talk to the orcs in them and get
XP from their quests because they attack you on sight. Similarly, if you
destroy enough rebels, you lose their quests and the quest rewards for
the same reason. So if you want as much XP as possible, you go and do
most of the quests for both sides before you pick a side. The portal
stones make finishing up after you've chosen fairly quick.
--
Greg Johnson
Nostromo
2006-11-18 01:33:44 UTC
Permalink
Post by Greg Johnson
Post by Nostromo
Tx dude, but I've decided to leave Geldern til later & go back & finish
Trelis & maybe even do Montera b4 liberating Trelis. On this note, I've read
a couple snippets here regarding not liberating towns until you do all the
quests first. Can someone explain why that might be beneficial? The only
reason I can see is to keep all the merchants & trainers until the end.
Wouldn't this adversely affect the main quests/storyline potentially though?
If you liberate enough towns, you can't talk to the orcs in them and get
XP from their quests because they attack you on sight. Similarly, if you
destroy enough rebels, you lose their quests and the quest rewards for
the same reason. So if you want as much XP as possible, you go and do
most of the quests for both sides before you pick a side. The portal
stones make finishing up after you've chosen fairly quick.
Cool, got it. Tx matey ;)

--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10

Nostromo

Greg Johnson
2006-11-11 23:15:34 UTC
Permalink
Post by JLC
I'm a huge fan of the Gothic games. But I've been seeing a lot of posts
about bugs in the game. Could someone please clue me in on what these bugs
are? Thanks, JLC
Patch 1.08 appears to have fixed most of the bugs, but I do occasionally
get a crash which seems to be from low RAM, so I think they missed a
memory leak somewhere. It is possible(though rare) for essential NPCs to
fall through stuff, but they can be brought back with a console command.
I've also heard about a crash on loading saved games, which I think
they've fixed with patch 1.09, but I haven't experienced that.
--
Greg Johnson
Michael Cecil
2006-11-11 23:33:46 UTC
Permalink
Post by Greg Johnson
Post by JLC
I'm a huge fan of the Gothic games. But I've been seeing a lot of posts
about bugs in the game. Could someone please clue me in on what these bugs
are? Thanks, JLC
Patch 1.08 appears to have fixed most of the bugs, but I do occasionally
get a crash which seems to be from low RAM, so I think they missed a
memory leak somewhere. It is possible(though rare) for essential NPCs to
fall through stuff, but they can be brought back with a console command.
I've also heard about a crash on loading saved games, which I think
they've fixed with patch 1.09, but I haven't experienced that.
There are still a lot of non-critical quest-related bugs that I find
annoying but nothing I've found that is game stopping. Probably the
biggest reoccurring bug is the way NPCs and monsters can clip through
walls. But usually reloading will solve that.
--
Michael Cecil
http://home.comcast.net/~macecil/
http://home.comcast.net/~safehex/
http://home.comcast.net/~macecil/hackingvista/
JLC
2006-11-12 02:57:07 UTC
Permalink
Post by Michael Cecil
Post by Greg Johnson
Post by JLC
I'm a huge fan of the Gothic games. But I've been seeing a lot of posts
about bugs in the game. Could someone please clue me in on what these bugs
are? Thanks, JLC
Patch 1.08 appears to have fixed most of the bugs, but I do occasionally
get a crash which seems to be from low RAM, so I think they missed a
memory leak somewhere. It is possible(though rare) for essential NPCs to
fall through stuff, but they can be brought back with a console command.
I've also heard about a crash on loading saved games, which I think
they've fixed with patch 1.09, but I haven't experienced that.
There are still a lot of non-critical quest-related bugs that I find
annoying but nothing I've found that is game stopping. Probably the
biggest reoccurring bug is the way NPCs and monsters can clip through
walls. But usually reloading will solve that.
--
So how does it compare with Oblivion when it comes to problems? I had all my
save game files corrupt on me after playing Oblivion for a couple of days.
That was a real pisser. JLC
Michael Cecil
2006-11-12 03:17:27 UTC
Permalink
Post by JLC
Post by Michael Cecil
Post by Greg Johnson
Post by JLC
I'm a huge fan of the Gothic games. But I've been seeing a lot of posts
about bugs in the game. Could someone please clue me in on what these bugs
are? Thanks, JLC
Patch 1.08 appears to have fixed most of the bugs, but I do occasionally
get a crash which seems to be from low RAM, so I think they missed a
memory leak somewhere. It is possible(though rare) for essential NPCs to
fall through stuff, but they can be brought back with a console command.
I've also heard about a crash on loading saved games, which I think
they've fixed with patch 1.09, but I haven't experienced that.
There are still a lot of non-critical quest-related bugs that I find
annoying but nothing I've found that is game stopping. Probably the
biggest reoccurring bug is the way NPCs and monsters can clip through
walls. But usually reloading will solve that.
--
So how does it compare with Oblivion when it comes to problems? I had all my
save game files corrupt on me after playing Oblivion for a couple of days.
That was a real pisser. JLC
The closest to that (which I never heard of in Oblivion) is the crash on
save bug that could happen if you didn't have much RAM and waited a long
time between making saves. That's fixed now with patch 1.09 AFAIK. Also,
there no longer seems to be a problem restoring the game from a minimized
state - sometimes before it wouldn't restore properly forcing you to end
task on the Gothic3 process in task manager.
--
Michael Cecil
http://home.comcast.net/~macecil/
http://home.comcast.net/~safehex/
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Master Baiter
2006-11-13 03:58:13 UTC
Permalink
Post by Greg Johnson
Post by JLC
I'm a huge fan of the Gothic games. But I've been seeing a lot of posts
about bugs in the game. Could someone please clue me in on what these bugs
are? Thanks, JLC
Patch 1.08 appears to have fixed most of the bugs, but I do occasionally
get a crash which seems to be from low RAM,
never had any crash for me.... I initially decided to return the game
due to poor performance on my system, but as expected, they won't take
it back, so I had to spend a little money to do a minimal upgrade (swap
my RAM from DDR333 to DDR400 and slot in an extra 256MB to make it total
1.2GB) and OC the system a bit, plus the wonderful medium setting tweak
from the official forum. With this system that just fit in the minimal
requirement, and had to endure the stutterness every a few seconds, I
have never encountered any crash, so I have to give some credit to the
programmers.

Also, I play for long hours (i.e. 10+ hours for yesterday) never have I
experianced any slowdown (well, except for the usual slowness), so I
doubt there are any leak....at least not in my system (slow but stable)
Post by Greg Johnson
so I think they missed a
memory leak somewhere. It is possible(though rare) for essential NPCs to
fall through stuff,
Never had this problem...but last night, when I was cleaning out the
mines for Hammer Clan, I suspect some of the orcs did fall through
walls/floors - I am sure I have killed all orcs in the area I am in, but
the battle music still plays on, and I hear orcs swearing but not seeing
any of them around. I ended up going back to the village (no trigger of
action for "the mine is clear" scenario) and back down to the valley and
there they are - sitting amongst the corpses of their comrads, and
finally I got to finish the quest.
Post by Greg Johnson
but they can be brought back with a console command.
How to call up the console? I accidentally killed Lars and felt sorry
for the poor bastard, so I tried to bring him back alive...also I think
the combat system of this game require me to play in god mode...else I
will have very big problem _enjoying_ this game (getting killed every
time is NOT fun)
Post by Greg Johnson
I've also heard about a crash on loading saved games, which I think
they've fixed with patch 1.09, but I haven't experienced that.
never happen on me too, and am relying solely on quick save the whole time.
Greg Johnson
2006-11-13 04:56:44 UTC
Permalink
Post by Master Baiter
How to call up the console?
See http://www.worldofgothic.com/gothic3/?go=g3cheats
--
Greg Johnson
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