Discussion:
Morrowind Levelling utility
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the sherlock
2005-01-06 15:41:57 UTC
Permalink
I made a utility (in java) for myself to keep track of my Morrowind
character progress, specifically with skill advances so I could max out
the multiplier for the parent stat and really beef up the character
early.

If you're like me, you probably got tired of having a WordPad window
open typing an entry everytime you advanced a skill adding a mark to
the parent stat and coordinating with your levelling so you could get
that x5 multipler for 3 of your stats. This program takes a lot of that
work out for me.

It's called Morrowind Yeoman. Enjoy.
the sherlock

http://jamesandlaura.com/james/programs/index.html
Michael Vondung
2005-01-06 16:15:56 UTC
Permalink
Post by the sherlock
I made a utility (in java) for myself to keep track of my Morrowind
character progress, specifically with skill advances [...]
Nifty! Just downloaded it. I used sticky notes so far, but this is going
to be far more handy. Thanks for sharing!

M.
John DiFool
2005-01-06 18:35:25 UTC
Permalink
Post by the sherlock
I made a utility (in java) for myself to keep track of my Morrowind
character progress, specifically with skill advances so I could max out
the multiplier for the parent stat and really beef up the character
early.
If you're like me, you probably got tired of having a WordPad window
open typing an entry everytime you advanced a skill adding a mark to
the parent stat and coordinating with your levelling so you could get
that x5 multipler for 3 of your stats. This program takes a lot of that
work out for me.
It's called Morrowind Yeoman. Enjoy.
the sherlock
What if we had a role-playing game and a spreadsheet broke out?
Sheesh, this genre it seems will remain in the boondocks
(creatively speaking) for the forseeable future...

John DiFool
shadows
2005-01-06 20:23:00 UTC
Permalink
Post by John DiFool
What if we had a role-playing game and a spreadsheet broke out?
Sheesh, this genre it seems will remain in the boondocks
(creatively speaking) for the forseeable future...
You obviously haven't played a crafter in Star Wars
Galaxies. There's an amazing excel spreadsheet someone put
together that not only manages your production but also looks up
and tells you where you should mine for resources next.
drybones
2005-01-06 21:35:56 UTC
Permalink
Post by John DiFool
Post by the sherlock
I made a utility (in java) for myself to keep track of my Morrowind
character progress, specifically with skill advances so I could max out
the multiplier for the parent stat and really beef up the character
early.
If you're like me, you probably got tired of having a WordPad window
open typing an entry everytime you advanced a skill adding a mark to
the parent stat and coordinating with your levelling so you could get
that x5 multipler for 3 of your stats. This program takes a lot of that
work out for me.
It's called Morrowind Yeoman. Enjoy.
the sherlock
What if we had a role-playing game and a spreadsheet broke out?
Sheesh, this genre it seems will remain in the boondocks
(creatively speaking) for the forseeable future...
John DiFool
Downloaded it and many thanks for sharing. 8^))
Far Fetched
2005-01-07 02:10:49 UTC
Permalink
On Thu, 06 Jan 2005 18:35:25 GMT, John DiFool
Post by John DiFool
What if we had a role-playing game and a spreadsheet broke out?
Some people enjoy power levelling. That's their choice. It's a
single player game so there's no harm to anybody else's playing
experience.
Werner Arend
2005-01-07 08:42:21 UTC
Permalink
Post by John DiFool
Post by the sherlock
I made a utility (in java) for myself to keep track of my Morrowind
character progress, specifically with skill advances so I could max out
the multiplier for the parent stat and really beef up the character
early.
If you're like me, you probably got tired of having a WordPad window
open typing an entry everytime you advanced a skill adding a mark to
the parent stat and coordinating with your levelling so you could get
that x5 multipler for 3 of your stats. This program takes a lot of that
work out for me.
It's called Morrowind Yeoman. Enjoy.
the sherlock
What if we had a role-playing game and a spreadsheet broke out?
Sheesh, this genre it seems will remain in the boondocks
(creatively speaking) for the forseeable future...
I hate the spreadsheet aspect. Morrowind has been the worst in this
aspect for years. Fortunately most other RPGS don't force you to
track your skill increases. For MW, I recommend the "Madd Leveler" mod -
with it you needn't track your skill increases anymore and can just
play the game. Makes it quite a lot more fun.

Werner
David Carson
2005-01-07 09:22:09 UTC
Permalink
Post by Werner Arend
I hate the spreadsheet aspect. Morrowind has been the worst in this
aspect for years. Fortunately most other RPGS don't force you to
track your skill increases. For MW, I recommend the "Madd Leveler" mod -
with it you needn't track your skill increases anymore and can just
play the game. Makes it quite a lot more fun.
Well, given that Morrowind was excruciatingly easy even if you didn't
resort to this sort of management, I don't think you can really say it
"forced" you to track your skill increases either! :-)

Cheers!
David...
Werner Arend
2005-01-07 11:02:53 UTC
Permalink
Post by David Carson
Post by Werner Arend
I hate the spreadsheet aspect. Morrowind has been the worst in this
aspect for years. Fortunately most other RPGS don't force you to
track your skill increases. For MW, I recommend the "Madd Leveler" mod -
with it you needn't track your skill increases anymore and can just
play the game. Makes it quite a lot more fun.
Well, given that Morrowind was excruciatingly easy even if you didn't
resort to this sort of management, I don't think you can really say it
"forced" you to track your skill increases either! :-)
Would saying "it strongly motivated you to do so" fit better? Anyway,
even if you were content with medium attribute increase modifiers and
did not always go for the 5, you would track your skill increases.
The difficulty is not the factor - the important bit is that there
was the possibility to control your character's development closely.
As a player, you would like that, but the price was you had to track
your skills. Since very few players aren't attracted by the idea of
controlling their character development, I guess few players weren't
bothered by the need of bookkeeping.

Werner
Post by David Carson
Cheers!
David...
Gerry Quinn
2005-01-07 13:47:05 UTC
Permalink
In article <crlqio$atl$***@news1.rz.uni-duesseldorf.de>, ***@arcor.de
says...
Post by Werner Arend
Post by David Carson
Post by Werner Arend
I hate the spreadsheet aspect. Morrowind has been the worst in this
aspect for years. Fortunately most other RPGS don't force you to
track your skill increases. For MW, I recommend the "Madd Leveler" mod -
with it you needn't track your skill increases anymore and can just
play the game. Makes it quite a lot more fun.
Well, given that Morrowind was excruciatingly easy even if you didn't
resort to this sort of management, I don't think you can really say it
"forced" you to track your skill increases either! :-)
Would saying "it strongly motivated you to do so" fit better? Anyway,
even if you were content with medium attribute increase modifiers and
did not always go for the 5, you would track your skill increases.
The difficulty is not the factor - the important bit is that there
was the possibility to control your character's development closely.
As a player, you would like that, but the price was you had to track
your skills. Since very few players aren't attracted by the idea of
controlling their character development, I guess few players weren't
bothered by the need of bookkeeping.
I'm the exception, then - I couldn't be bothered in Morrowind, although
I'm normally quite fussy about such things.

- Gerry Quinn
David Carson
2005-01-07 22:40:41 UTC
Permalink
Post by Gerry Quinn
says...
Post by Werner Arend
Would saying "it strongly motivated you to do so" fit better? Anyway,
even if you were content with medium attribute increase modifiers and
did not always go for the 5, you would track your skill increases.
The difficulty is not the factor - the important bit is that there
was the possibility to control your character's development closely.
As a player, you would like that, but the price was you had to track
your skills. Since very few players aren't attracted by the idea of
controlling their character development, I guess few players weren't
bothered by the need of bookkeeping.
I'm the exception, then - I couldn't be bothered in Morrowind, although
I'm normally quite fussy about such things.
I have to agree, I'm normally quite the nerd when it comes to such
things. But with Morrowind, I honestly never felt the pull. I just
played. The closest I came to "skill system optimisation" was running a
few laps of town to boost my Athletic skill when I noticed I was 9/10 of
the way towards gaining a level.

Cheers!
David...
Werner Arend
2005-01-08 08:11:03 UTC
Permalink
Post by David Carson
Post by Gerry Quinn
says...
Post by Werner Arend
Would saying "it strongly motivated you to do so" fit better? Anyway,
even if you were content with medium attribute increase modifiers and
did not always go for the 5, you would track your skill increases.
The difficulty is not the factor - the important bit is that there
was the possibility to control your character's development closely.
As a player, you would like that, but the price was you had to track
your skills. Since very few players aren't attracted by the idea of
controlling their character development, I guess few players weren't
bothered by the need of bookkeeping.
I'm the exception, then - I couldn't be bothered in Morrowind,
although I'm normally quite fussy about such things.
I have to agree, I'm normally quite the nerd when it comes to such
things. But with Morrowind, I honestly never felt the pull. I just
played. The closest I came to "skill system optimisation" was running a
few laps of town to boost my Athletic skill when I noticed I was 9/10 of
the way towards gaining a level.
Indeed. Things like this happened regularly to me - I notice that I'm
80% or 90% to the next level before starting a long quest, so I increase
a skill that will give me a better attribute increase multiplier, and
I do the leveling up before going on with my quest, because I know, if I
don't level up exactly at the 10/10, for instance because I'm in the
middle of a big dungeon, I'm losing out. In short, I do some things
solely because of the game mechanics. I can honestly say that I did
that in no other CRPG so far.

Werner
The Horny Goat
2005-01-09 21:00:42 UTC
Permalink
On Fri, 07 Jan 2005 20:22:09 +1100, David Carson
Post by David Carson
Well, given that Morrowind was excruciatingly easy even if you didn't
resort to this sort of management, I don't think you can really say it
"forced" you to track your skill increases either! :-)
Morrowind is still pretty challenging if you go for the right mods -
and impose some sensible restrictions on training.

Pete MC
2005-01-07 13:48:43 UTC
Permalink
Post by Werner Arend
For MW, I recommend the "Madd Leveler" mod -
with it you needn't track your skill increases anymore and can just
play the game. Makes it quite a lot more fun.
Yeah cheers Werner, I installed that last night from the link you posted
- huge improvement!
The Horny Goat
2005-01-09 21:00:42 UTC
Permalink
On Thu, 06 Jan 2005 18:35:25 GMT, John DiFool
Post by John DiFool
What if we had a role-playing game and a spreadsheet broke out?
Sheesh, this genre it seems will remain in the boondocks
(creatively speaking) for the forseeable future...
Is that anything like "What if we were playing Might & Magic 7 and
Magic the Gathering broke out?"
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