Discussion:
TOEE: Paladin Level Up Help
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o_ajax_o
2003-12-19 13:06:51 UTC
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Hi,

I've just hit level 4 as a Paladin and I can now add a point to a stat.
Here are my current stats:

Strength: 17
Dexterity: 11
Constitution: 13
Intelligence: 8
Wisdom: 12
Charisma: 15

Which should I upgrade? I will not be 'dual-classing'.

Thanks,
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o_ajax_o
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Hong Ooi
2003-12-19 13:24:56 UTC
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Post by o_ajax_o
Hi,
I've just hit level 4 as a Paladin and I can now add a point to a stat.
Strength: 17
Dexterity: 11
Constitution: 13
Intelligence: 8
Wisdom: 12
Charisma: 15
Which should I upgrade? I will not be 'dual-classing'.
Con. The more hit points you have, the better.
--
Hong Ooi | "Why do you stalk me?"
***@zipworld.com.au | -- BJM
http://www.zipworld.com.au/~hong/dnd/ |
Sydney, Australia |
Maciek
2003-12-19 14:15:21 UTC
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Post by o_ajax_o
Strength: 17
Dexterity: 11
Constitution: 13
Intelligence: 8
Wisdom: 12
Charisma: 15
Which should I upgrade? I will not be 'dual-classing'.
Str. The more often you hit and more damage you make, the better.

Maciek
Warren
2003-12-19 19:45:53 UTC
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Post by Maciek
Post by o_ajax_o
Strength: 17
Dexterity: 11
Constitution: 13
Intelligence: 8
Wisdom: 12
Charisma: 15
Which should I upgrade? I will not be 'dual-classing'.
Str. The more often you hit and more damage you make, the better.
Maciek
Hmm, don't see the original message. I would base my advice on what
level the character currently is. While STR is certainly good, it's
not a no-brainer IMO. With WIS of 12, you're limited to lvl 2 spells
unless you equip items to raise your WIS. So, you'll either want to
raise that at some point or look for those items. I prefer to set WIS
to 14 and find items to raise other stats. Also, you may not be
interested in casting lvl 3/4 paladin spells, which is OK as well.

All the paladins special abilities are based on Charisma, so you'll
definitely want to increase that at some point. Raising CON to 14 is
a good idea to gain more hitpoints. I would definitely raise it to 14
but probably not past that.

All the uneven stats are really kind of wasted at the moment, since
you only get stat bonuses on even numbers. I would raise STR to 18 as
previously suggested, but wouldn't raise it past that. Find items to
boost it further. If your character is currently lvl 3, I'd probably
recommend first boosting STR to 18, then CHA to 16, then CON to 14.
Then, boost one additional stat 2 more times. Either WIS to cast
those spells, or CHA to to improve your paladin skills. At this
point, I'd pick CHA over WIS and forgo those spells, but you should
decide what you prefer. Generally, I prefer to keep my paladins a bit
weaker, and then really boost CHA which affects all their special
abilities. Lay on Hands can be very impressive at a high level with a
high CHA. All your saving throws will be imrpoved that much more as
well. You may not be able to dish out as much damage as a fighter
with higher STR, but that fighter's strength isn't doing him much good
when he gets paralyzed by a spell that your paladin can shrug off due
to his superior saving throws due to high CHA.

For comparison purposes, I start lvl 1 paladins off with the following
stats:

STR: 14
DEX: 10
CON: 14
WIS: 14
INT: 10
CHA: 15

Don't know if that comes out exactly right, but it's close. The
paladin really needs much more balanced stats than a fighter due to
the paladin special abilities. At lvl 20, the above character would
end up with STR of 16 and CHA of 18 before items.

Also, it just now strikes me that I don't know what game you're
talking about. I kind of assumed NWN but it could also be TOEE. If
the latter, WIS of 12 is OK as no spells are available above that.
You'll also have only 2 chances to boost your stats in TOEE, so pick
them carefully.

HTH

Warren
Darin Johnson
2003-12-19 20:35:40 UTC
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Post by Warren
Don't know if that comes out exactly right, but it's close. The
paladin really needs much more balanced stats than a fighter due to
the paladin special abilities. At lvl 20, the above character would
end up with STR of 16 and CHA of 18 before items.
The max is level 10! And STR of 16 gives you a hard time carrying
around platemail without being encumbered. I don't know what special
abilities paladins have in 3.5 edition, but in earlier editions they
weren't so special that fighting ability had to be sacrificed. A
paladin should be a fighter first and foremost, with extras seen as a
bonus instead of necessities. A paladin should be more of a warrior
than a cleric, and be able to be on the front line, standing toe to
toe against a demon. Spend _some_ points on charisma, but it's not
the most important stat.
--
Darin Johnson
"Look here. There's a crop circle in my ficus!" -- The Tick
Warren
2003-12-20 16:40:25 UTC
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Post by Darin Johnson
Post by Warren
Don't know if that comes out exactly right, but it's close. The
paladin really needs much more balanced stats than a fighter due to
the paladin special abilities. At lvl 20, the above character would
end up with STR of 16 and CHA of 18 before items.
The max is level 10! And STR of 16 gives you a hard time carrying
around platemail without being encumbered. I don't know what special
abilities paladins have in 3.5 edition, but in earlier editions they
weren't so special that fighting ability had to be sacrificed. A
paladin should be a fighter first and foremost, with extras seen as a
bonus instead of necessities. A paladin should be more of a warrior
than a cleric, and be able to be on the front line, standing toe to
toe against a demon. Spend _some_ points on charisma, but it's not
the most important stat.
Well, not being able to see the original message, it was my error that
I thought the question was for NWN, not TOEE. That would have changed
my answer significantly. That said, a paladin in NWN can greatly
benefit from a high CHA given skills like Holy Strike, Holy Shield,
Turn Undead, etc. But, in principal, I would agree with you. To be
honest, I have no idea how important the CHA is for paladins in TOEE
but I personally would give it equal value to STR in the case of NWN.

Warren
GSV Three Minds in a Can
2003-12-19 17:51:59 UTC
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Post by o_ajax_o
Hi,
I've just hit level 4 as a Paladin and I can now add a point to a stat.
Strength: 17
Dexterity: 11
Constitution: 13
Intelligence: 8
Wisdom: 12
Charisma: 15
Which should I upgrade? I will not be 'dual-classing'.
Well, I'd go for Str .. however you can try them each and see what
difference they make to your saving throws, attack rolls etc .. as long
as you don't leave the 'add to a stat' screen you can change your mind
multiple times.
--
GSV Three Minds in a Can
Outgoing Msgs are Turing Tested,and indistinguishable from human typing.
Darin Johnson
2003-12-19 19:53:19 UTC
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o_ajax_o <***@cox.net> writes:

Upgrade the stats that have an odd number, because you'll get the
payoff right away. Strength is probably best, since you can hit
harder and carry heavier armor without being encumbered, but
Constitution is also good for hitpoints. So I'd upgrade one of them
now, then upgrade the other one when you get a second stat increase.

I'd also try to focus on greatswords or greataxes, since the twohanded
weapons let you use your strength bonus at its best. You can easily
double the amount of damage you do compared to a long sword when you
run across opponents with damage resistance. So put feats there if
you haven't yet.
--
Darin Johnson
Caution! Under no circumstances confuse the mesh with the
interleave operator, except under confusing circumstances!
Mark Blunden
2003-12-21 22:48:42 UTC
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Post by o_ajax_o
Hi,
I've just hit level 4 as a Paladin and I can now add a point to a
Strength: 17
Dexterity: 11
Constitution: 13
Intelligence: 8
Wisdom: 12
Charisma: 15
Which should I upgrade? I will not be 'dual-classing'.
Charisma is important for a Paladin. Increasing it will improve all your
saving throws, your lay-on-hands healing, and your Turn Undead ability
(though that's weaker for Paladins than Clerics anyway).
--
Mark.

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