Rick Russell
2004-01-13 07:47:23 UTC
(Many spoilers!)
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OK, so my combat-weak scoundrel finally made it to the end. He's going
toe-to-toe with Malak; it doesn't appear that there are any dialog
options to try and bring Malak back to the light side.
But, there's a problem. Malak hits for 60+ points per round, when he's
not frying my character with force lightning. My character is a strict
light-sider; he's got most of the defensive powers at Master level,
but only two offensive powers -- Stasis Field and Whirlwind. I picked
them because they were the least offensive of the core powers,
befitting someone who uses the Force for "knowledge and defense", etc.
Neither Stasis nor Whirlwind work on Malak, as far as I can tell, and
I'm getting nowhere with combat. I've replayed the segment dozens of
times now. He either smacks me down in the first few rounds of combat,
or (miracle) my character manages to beat him up a little (usually
leaving my character near death), then Malak sucks a dying Jedi dry
and comes back stronger than before.
-- Is there any way to blow up/damage/disable the Jedi captive pod
thingies? If I could prevent him from regenerating, I might be able to
finish him.
-- Is there some dialog option I'm missing to turn Malak to the
light side? I've spent a lot of effort with Persuade, Force Domination
and Charisma over the course of the game preparing for this final
confrontation. But there are no [Persuade] options in the final
dialog.
-- Does the electricity-resistant belt work against Force lightning?
I guess I could go back and buy it, although I'd have to start back on
Korriban.
-- Are there any energy resist/deflect items in the game, other than
the expendable shields? The problem is, it takes one round to turn the
shield on, and about two rounds for him to blow it to bits.
-- Is there some magic trick to finishing Malak that I'm not seeing?
Since he can hit me consistently for so much damage, fighting him and
"waiting out" the death of the Jedi captives is not really an
option. I can't use life support packs fast enough to stay ahead of
the damage.
-- My character's got ample force points; enough to paralyze a room
full of dark Jedi. Is there any way to actually _use_ Force powers on
Malak?
Rick R.
.
.
.
.
.
.
.
.
OK, so my combat-weak scoundrel finally made it to the end. He's going
toe-to-toe with Malak; it doesn't appear that there are any dialog
options to try and bring Malak back to the light side.
But, there's a problem. Malak hits for 60+ points per round, when he's
not frying my character with force lightning. My character is a strict
light-sider; he's got most of the defensive powers at Master level,
but only two offensive powers -- Stasis Field and Whirlwind. I picked
them because they were the least offensive of the core powers,
befitting someone who uses the Force for "knowledge and defense", etc.
Neither Stasis nor Whirlwind work on Malak, as far as I can tell, and
I'm getting nowhere with combat. I've replayed the segment dozens of
times now. He either smacks me down in the first few rounds of combat,
or (miracle) my character manages to beat him up a little (usually
leaving my character near death), then Malak sucks a dying Jedi dry
and comes back stronger than before.
-- Is there any way to blow up/damage/disable the Jedi captive pod
thingies? If I could prevent him from regenerating, I might be able to
finish him.
-- Is there some dialog option I'm missing to turn Malak to the
light side? I've spent a lot of effort with Persuade, Force Domination
and Charisma over the course of the game preparing for this final
confrontation. But there are no [Persuade] options in the final
dialog.
-- Does the electricity-resistant belt work against Force lightning?
I guess I could go back and buy it, although I'd have to start back on
Korriban.
-- Are there any energy resist/deflect items in the game, other than
the expendable shields? The problem is, it takes one round to turn the
shield on, and about two rounds for him to blow it to bits.
-- Is there some magic trick to finishing Malak that I'm not seeing?
Since he can hit me consistently for so much damage, fighting him and
"waiting out" the death of the Jedi captives is not really an
option. I can't use life support packs fast enough to stay ahead of
the damage.
-- My character's got ample force points; enough to paralyze a room
full of dark Jedi. Is there any way to actually _use_ Force powers on
Malak?
Rick R.