Discussion:
KOTOR: Is there a non-combat way to beat Malak?
(too old to reply)
Rick Russell
2004-01-13 07:47:23 UTC
Permalink
(Many spoilers!)

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OK, so my combat-weak scoundrel finally made it to the end. He's going
toe-to-toe with Malak; it doesn't appear that there are any dialog
options to try and bring Malak back to the light side.

But, there's a problem. Malak hits for 60+ points per round, when he's
not frying my character with force lightning. My character is a strict
light-sider; he's got most of the defensive powers at Master level,
but only two offensive powers -- Stasis Field and Whirlwind. I picked
them because they were the least offensive of the core powers,
befitting someone who uses the Force for "knowledge and defense", etc.

Neither Stasis nor Whirlwind work on Malak, as far as I can tell, and
I'm getting nowhere with combat. I've replayed the segment dozens of
times now. He either smacks me down in the first few rounds of combat,
or (miracle) my character manages to beat him up a little (usually
leaving my character near death), then Malak sucks a dying Jedi dry
and comes back stronger than before.

-- Is there any way to blow up/damage/disable the Jedi captive pod
thingies? If I could prevent him from regenerating, I might be able to
finish him.

-- Is there some dialog option I'm missing to turn Malak to the
light side? I've spent a lot of effort with Persuade, Force Domination
and Charisma over the course of the game preparing for this final
confrontation. But there are no [Persuade] options in the final
dialog.

-- Does the electricity-resistant belt work against Force lightning?
I guess I could go back and buy it, although I'd have to start back on
Korriban.

-- Are there any energy resist/deflect items in the game, other than
the expendable shields? The problem is, it takes one round to turn the
shield on, and about two rounds for him to blow it to bits.

-- Is there some magic trick to finishing Malak that I'm not seeing?
Since he can hit me consistently for so much damage, fighting him and
"waiting out" the death of the Jedi captives is not really an
option. I can't use life support packs fast enough to stay ahead of
the damage.

-- My character's got ample force points; enough to paralyze a room
full of dark Jedi. Is there any way to actually _use_ Force powers on
Malak?

Rick R.
Tim Chown
2004-01-13 09:07:07 UTC
Permalink
Post by Rick Russell
(Many spoilers!)
.
.
OK, so my combat-weak scoundrel finally made it to the end. He's going
toe-to-toe with Malak; it doesn't appear that there are any dialog
options to try and bring Malak back to the light side.
Same character I had :) Do you have force immunity? If so, cast it,
and master speed and valour. Use all those stims you've been hoarding,
and shields if you wish (I didn't). Power up before you enter the room.

My tactic was to use speed to get round to the jedi tanks and kill the
jedi bodies (the dark side points never get applied :) - for that I used
disable droid(!) but other powers should work. You may have to wait until
Malak powers up off one jedi before this works, I can't remember - in my
game I saw him power up and then reacted by killing the jedi (they are all
going to die anyway if you kill Malak).

To take out Malak I ran from him using speed, waited until he stopped to
cast a power and hit him with an adhesion grenade. He's then a sitting duck
for thermo grenades.

So I used my powers defensively only, used an offensive one to take down the
jedis, speed to outpace Malak and grenade combos to finish him. I had like
15+ thermo grenades by game end as I never used grenades in the whole game
up to that point bar the first starting level fights.

I couldn't turn Malak.

Tim
Jonah Falcon
2004-01-13 10:26:04 UTC
Permalink
Post by Tim Chown
Post by Rick Russell
(Many spoilers!)
.
.
OK, so my combat-weak scoundrel finally made it to the end. He's going
toe-to-toe with Malak; it doesn't appear that there are any dialog
options to try and bring Malak back to the light side.
Same character I had :) Do you have force immunity? If so, cast it,
and master speed and valour. Use all those stims you've been hoarding,
and shields if you wish (I didn't). Power up before you enter the room.
My tactic was to use speed to get round to the jedi tanks and kill the
jedi bodies (the dark side points never get applied :) - for that I used
disable droid(!) but other powers should work. You may have to wait until
Malak powers up off one jedi before this works, I can't remember - in my
game I saw him power up and then reacted by killing the jedi (they are all
going to die anyway if you kill Malak).
To take out Malak I ran from him using speed, waited until he stopped to
cast a power and hit him with an adhesion grenade. He's then a sitting duck
for thermo grenades.
So I used my powers defensively only, used an offensive one to take down the
jedis, speed to outpace Malak and grenade combos to finish him. I had like
15+ thermo grenades by game end as I never used grenades in the whole game
up to that point bar the first starting level fights.
I couldn't turn Malak.
You're not supposed to.

Unfortunately, Bioware violated an RPG guideline in that there IS a wrong
way and a right way to develop your character, and if you roleplay your
character instead of powergaming him, Malak becomes EXTREMELY difficult to
beat.

Jonah Falcon
Rick Russell
2004-01-13 15:19:16 UTC
Permalink
Post by Jonah Falcon
Unfortunately, Bioware violated an RPG guideline in that there IS a wrong
way and a right way to develop your character, and if you roleplay your
character instead of powergaming him, Malak becomes EXTREMELY difficult to
beat.
That's a shame. My "Charismatic Team Leader" character strategy has
worked REALLY well. In those few situations that required solo play,
Stasis Field has worked fine. Until now.

Well, I guess I'll look for cheats. I hope it doesn't affect the
endgame.

Rick R.
lc
2004-01-13 21:59:50 UTC
Permalink
Post by Rick Russell
Post by Jonah Falcon
Unfortunately, Bioware violated an RPG guideline in that there IS a wrong
way and a right way to develop your character, and if you roleplay your
character instead of powergaming him, Malak becomes EXTREMELY difficult to
beat.
That's a shame. My "Charismatic Team Leader" character strategy has
worked REALLY well. In those few situations that required solo play,
Stasis Field has worked fine. Until now.
Well, I guess I'll look for cheats. I hope it doesn't affect the
endgame.
You don't need cheats. You need to be able to survive the first
battle. You then need to use speed to run to each jedi tank and kill
the occupant so that Malak can't suck the jedi dry. I used the light
sabre throw to destroy them all from a distance while using the speed
force. Then it is a pure and simple boss fight, where you need to use
your most succesful tactics for your particular jedi build. If that is
lobbing grenades and using stims then go for it.
Post by Rick Russell
Rick R.
Rick Russell
2004-01-13 22:52:14 UTC
Permalink
Post by lc
battle. You then need to use speed to run to each jedi tank and kill
the occupant so that Malak can't suck the jedi dry. I used the light
sabre throw to destroy them all from a distance while using the speed
force.
My character can't kill the Jedi. He does not have the required
offensive Force powers. He only has non-damaging Light side powers.

(With the exception of Force Whirlwind, which he never uses and which
can't kill the captive Jedi. They are "IMMUNE". I didn't realize that
Force Whirlwind was a damaging ability when I picked it, or I would
have skipped it.)

So far, he's been able to hold himself up in combat with just his
light-side defensive powers, by using defenses and Stasis Field. In
fact, I'd say that most of the combats between ~5th level Jedi and the
final battle were very easy because of Stasis Field. The twin
Teranteks, Master Uthar and Yuthura Ban were easy. All the dark Jedi
before Malak were easy, except for the rare enemy Sentinel resistant
to stasis.

But Big Z and Jolee had no problem smacking the rare resistant enemy
into the pavement. Man, Big Z kicked some ass. And 350 HP!

My character can hit very hard when his opponent is disabled or frozen
(Master Crit. Strike + Sneak Attack IV + Strength Upgrades +
Lightsaber Upgrades). But, Malak is never disabled or frozen; the
Force powers don't work on him.

Rick R.
Sean
2004-01-15 02:58:38 UTC
Permalink
Post by Rick Russell
Post by lc
battle. You then need to use speed to run to each jedi tank and kill
the occupant so that Malak can't suck the jedi dry. I used the light
sabre throw to destroy them all from a distance while using the speed
force.
My character can't kill the Jedi. He does not have the required
offensive Force powers. He only has non-damaging Light side powers.
(With the exception of Force Whirlwind, which he never uses and which
can't kill the captive Jedi. They are "IMMUNE". I didn't realize that
Force Whirlwind was a damaging ability when I picked it, or I would
have skipped it.)
So far, he's been able to hold himself up in combat with just his
light-side defensive powers, by using defenses and Stasis Field. In
fact, I'd say that most of the combats between ~5th level Jedi and the
final battle were very easy because of Stasis Field. The twin
Teranteks, Master Uthar and Yuthura Ban were easy. All the dark Jedi
before Malak were easy, except for the rare enemy Sentinel resistant
to stasis.
But Big Z and Jolee had no problem smacking the rare resistant enemy
into the pavement. Man, Big Z kicked some ass. And 350 HP!
My character can hit very hard when his opponent is disabled or frozen
(Master Crit. Strike + Sneak Attack IV + Strength Upgrades +
Lightsaber Upgrades). But, Malak is never disabled or frozen; the
Force powers don't work on him.
Rick R.
I had this problem as well , i did have force lightning (just cause it
looked cool) But had problems killing mallack as none of my force
powers worked. I had to tank up on sims. But in order to get time to
do this i had to use a grenade. Now i like some felt a bit cheated
that for the end boss i had to use grenades, when i was a level 20
character. i would have prefered a battle of force powers!! The way
jedi would fight, sabers and force powers.
Tim Chown
2004-01-16 08:46:23 UTC
Permalink
Post by Rick Russell
So far, he's been able to hold himself up in combat with just his
light-side defensive powers, by using defenses and Stasis Field. In
fact, I'd say that most of the combats between ~5th level Jedi and the
final battle were very easy because of Stasis Field. The twin
Teranteks, Master Uthar and Yuthura Ban were easy. All the dark Jedi
before Malak were easy, except for the rare enemy Sentinel resistant
to stasis.
There is a harder difficulty setting...
Post by Rick Russell
My character can hit very hard when his opponent is disabled or frozen
(Master Crit. Strike + Sneak Attack IV + Strength Upgrades +
Lightsaber Upgrades). But, Malak is never disabled or frozen; the
Force powers don't work on him.
Adhesive grenades keep him from using stuff like critical strikes. Other
grenades keep him stunned if you repeatedly throw them every round.

Tim
mr bernard langham
2004-01-16 08:58:25 UTC
Permalink
Post by Tim Chown
Post by Rick Russell
My character can hit very hard when his opponent is disabled or
frozen (Master Crit. Strike + Sneak Attack IV + Strength Upgrades +
Lightsaber Upgrades). But, Malak is never disabled or frozen; the
Force powers don't work on him.
Adhesive grenades keep him from using stuff like critical strikes.
Other grenades keep him stunned if you repeatedly throw them every
round.
I knew there was a reason I was carrying round 1001 never-used grenades.
Still, it seems cheesy.
--
Post by Tim Chown
^..^<
Bernard
www.cs.uwa.edu.au/~langhb01
Clemens Schmitz
2004-01-19 08:39:28 UTC
Permalink
Post by Rick Russell
Post by lc
You then need to use speed to run to each jedi tank and kill
the occupant so that Malak can't suck the jedi dry. I used the light
sabre throw to destroy them all from a distance while using the speed
force.
My character can't kill the Jedi. He does not have the required
offensive Force powers. He only has non-damaging Light side powers.
I managed to destroy the tanks using Force Breach, which I do not
consider an offensive power.

Also I was surprised that something simple as Force Whirlwind is able to
defeat the all-powerful Lord Malak. He was rarely able to resist it.
Post by Rick Russell
(With the exception of Force Whirlwind, which he never uses and which
can't kill the captive Jedi. They are "IMMUNE". I didn't realize that
Force Whirlwind was a damaging ability when I picked it, or I would
have skipped it.)
You can use Force Whirlwind pretty effectively against Malal.

Clemens

CCF
2004-01-13 23:52:19 UTC
Permalink
Post by Jonah Falcon
You're not supposed to.
Unfortunately, Bioware violated an RPG guideline in that there IS a wrong
way and a right way to develop your character,
Sort of like the bad decision to chooce "club" as your weapon of choice
in BG2. I think Bioware develops a "happy path" and sort of expects that
90% of the gamers will take a longsword and not a club for their fighter
and just runs with it. Same with Malak- who isn't going to choose
something from Throw Lightsabre, Force Lightening, etc..... They code to
the 90% and let the other 10% learn by pain.
Post by Jonah Falcon
and if you roleplay your
character instead of powergaming him, Malak becomes EXTREMELY difficult to
beat.
Malak is beatable with any type of character. The game does not have to
make all your choices easy for you as I found to my chagrin the first
time through.
Rick Russell
2004-01-14 01:13:42 UTC
Permalink
Post by CCF
Malak is beatable with any type of character. The game does not have to
make all your choices easy for you as I found to my chagrin the first
time through.
BTW, I agree with this, despite my complaining. If I had the stomach
for it, I could _very slowly_ beat down Malak, force him to drain all
8 Jedi captives, and then finish him. But it would take dozens more
save/load cycles to do it right, and I just don't have the patience.

Rick R.
Dirtyred
2004-01-15 12:25:57 UTC
Permalink
Post by Rick Russell
Post by CCF
Malak is beatable with any type of character. The game does not have
to make all your choices easy for you as I found to my chagrin the
first time through.
BTW, I agree with this, despite my complaining. If I had the stomach
for it, I could _very slowly_ beat down Malak, force him to drain all
8 Jedi captives, and then finish him. But it would take dozens more
save/load cycles to do it right, and I just don't have the patience.
Rick R.
I had the same problem as you. No offensive force powers. In battle I mainly
used Jollee as my main offensive force guy, so I couldn't take out the Jedi
captives. I didn't manage to beat Malak without cheating though. It took me
about 10 tries, but I did manage it somehow. The things that helped me most
were probably the stims. Before the last boss fight I never used stims, but
they sure came in handy.

--
Friends, help! A guinea pig tricked me!
Alfred the Great
2004-01-14 15:25:48 UTC
Permalink
I found Malak and all the other combat very easy. But maybe what I was doing
was semi-cheating. I would pause, go to inventory, and heal (medpack or
advanced medpack or whatever). You can only use one, then you have to let
the game run a few seconds, but then you pause again and heal more. Doing
that I never found anyone (including Malak) I couldn't wear down.

As an aside, I never saw ANY opponent heal in this game. Some used that
Drain Life Force and healed themselves that way, but I never saw anyone use
a medpack or Heal power. I came away with the impression that the AI of the
people fighting me was poor (compared to Morrowind say) and that made combat
pretty easy.
Post by CCF
Post by Jonah Falcon
You're not supposed to.
Unfortunately, Bioware violated an RPG guideline in that there IS a wrong
way and a right way to develop your character,
Sort of like the bad decision to chooce "club" as your weapon of choice
in BG2. I think Bioware develops a "happy path" and sort of expects that
90% of the gamers will take a longsword and not a club for their fighter
and just runs with it. Same with Malak- who isn't going to choose
something from Throw Lightsabre, Force Lightening, etc..... They code to
the 90% and let the other 10% learn by pain.
Post by Jonah Falcon
and if you roleplay your
character instead of powergaming him, Malak becomes EXTREMELY difficult to
beat.
Malak is beatable with any type of character. The game does not have to
make all your choices easy for you as I found to my chagrin the first
time through.
Rick Russell
2004-01-14 15:42:55 UTC
Permalink
Post by Alfred the Great
As an aside, I never saw ANY opponent heal in this game. Some used that
Drain Life Force and healed themselves that way, but I never saw anyone use
a medpack or Heal power.
I've seen lots of people use medpacks. E.g., the duellists in the
Taris upper cantina used them all the time.

Heal is a light side force power, so I'm not surprised that the dark
Jedi avoid it. They probably favor Drain Life.

Rick R.
Alfie [UK]
2004-01-14 15:41:34 UTC
Permalink
On Wed, 14 Jan 2004 15:25:48 GMT, "Alfred the Great"
Post by Alfred the Great
As an aside, I never saw ANY opponent heal in this game. Some used that
Drain Life Force and healed themselves that way, but I never saw anyone use
a medpack or Heal power. I came away with the impression that the AI of the
people fighting me was poor (compared to Morrowind say) and that made combat
pretty easy.
I did see some enemies healing, typically the Mandalorians and bounty
hunter types who didn't have access to the Force. Sith who are Force
trained used the Force to heal or steal health, and Sith troopers
tended to die to quickly to heal :)
--
Alfie
<http://www.delphia.co.uk/>
M$'s declared strategy: 'embrace (steal ideas), extend (make M$ software incompatible) and assimilate (bankrupt competitors)'
CCF
2004-01-15 00:22:41 UTC
Permalink
Post by Alfred the Great
As an aside, I never saw ANY opponent heal in this game. Some used that
Drain Life Force and healed themselves that way, but I never saw anyone use
a medpack or Heal power. I came away with the impression that the AI of the
people fighting me was poor (compared to Morrowind say) and that made combat
pretty easy.
Man then you missed out since they healed like a MF in my game and they
used life drain to no end as well to keep their health up.
Tim Chown
2004-01-16 08:42:58 UTC
Permalink
Post by Jonah Falcon
Post by Tim Chown
I couldn't turn Malak.
You're not supposed to.
Unfortunately, Bioware violated an RPG guideline in that there IS a wrong
way and a right way to develop your character, and if you roleplay your
character instead of powergaming him, Malak becomes EXTREMELY difficult to
beat.
Well, you can't blame Bioware if you build a character with no offensive
combat capability and then can't kill the bad guys solo. I like the way the
game in places forces you to use different characters. It's much more
challenging if you don't use 3 jedi too :)

tim
Rick Russell
2004-01-16 17:27:24 UTC
Permalink
Post by Tim Chown
Well, you can't blame Bioware if you build a character with no offensive
combat capability and then can't kill the bad guys solo.
The problem is not offensive combat capability. Toe-to-toe, my PC
could beat Malak, although it wasn't a sure thing.

The problem is: if you play a strict Light sider, you must pick one of
two specific Force powers to destroy the "Jedi captive" tanks in
Malak's combat area. The two Force powers are the Disable/Destroy
Droid series (Light side power), and Throw Lightsaber (Universal
power).

If you don't have one of those Force powers, you're screwed in the end
battle. You've got to beat down on Malak for 20 minutes to get him to
drain all 8 Jedi captives. It's technically possible, but it's a
freaking pain.

There were two obvious ways to solve this problem:

-- Allow the character to simply whack the tanks with a
lightsaber. I suspect they didn't do this because they didn't want the
PC to use a blaster to take out all the tanks very quickly. But, they
could have coded the tanks to be vulnerable to lightsabers only, or
something.

-- Force the character to take one of the required Force powers
early on. E.g., make the character learn Throw Lightsaber as part of
their early training.
Post by Tim Chown
I like the way the
game in places forces you to use different characters. It's much more
challenging if you don't use 3 jedi too :)
All the characters are pretty dangerous if you use them
properly. Zalbaar is a freaking monster. By the end of the game, he
was hitting with two fantastic weapons (the Sword of Bacca and the
Genoharadan Poison Blade) and he had 350HP!

Mission does a ton of damage if she strikes from behind, or strikes
disabled opponents. And she can serve as your advanced Demolitions
scout.

As several people pointed out, both Carth and Canderous are excellent
melee fighters if you develop them by hand. Develop two-handed skill
and give them the Krath Double Sword, and they hit like Jedi.

T3 isn't very powerful with plain blasters, but if you give him
disposable weapons like Carbonite projectors and Advanced Flame
Throwers, he's a pocket full of screaming death. The same is true of
HK-47, although I found him to be less entertaining than T3.

Rick R.
Tim Chown
2004-01-16 23:05:39 UTC
Permalink
Post by Rick Russell
The problem is: if you play a strict Light sider, you must pick one of
two specific Force powers to destroy the "Jedi captive" tanks in
Malak's combat area. The two Force powers are the Disable/Destroy
Droid series (Light side power), and Throw Lightsaber (Universal
power).
I think Force Breach also harms them; no reason a Light side Jedi shouldn't
have that. I didn't get the throw light sabre power, which seemed a little
weak until I later realised that I think it always hits (no save). Master
speed, valour and force immunity were all certainly helpful vs Malak :)
Post by Rick Russell
T3 isn't very powerful with plain blasters, but if you give him
disposable weapons like Carbonite projectors and Advanced Flame
Throwers, he's a pocket full of screaming death. The same is true of
HK-47, although I found him to be less entertaining than T3.
I had T3 in tow quite a lot, just for the fun, for ranged support and better
use of INT-based skills (my char had high WIS/CHA so wasn't too hot there...).

tim
Sarah
2004-01-17 03:12:58 UTC
Permalink
Post by Rick Russell
The problem is: if you play a strict Light sider, you must pick one of
two specific Force powers to destroy the "Jedi captive" tanks in
Malak's combat area. The two Force powers are the Disable/Destroy
Droid series (Light side power), and Throw Lightsaber (Universal
power).
If you don't have one of those Force powers, you're screwed in the end
battle. You've got to beat down on Malak for 20 minutes to get him to
drain all 8 Jedi captives. It's technically possible, but it's a
freaking pain.
I didn't destroy any of the Jedi captive tanks. I went toe-to-toe with him,
he drained all of the captives, and the fight took maybe 10 minutes. It was
one of the two combats where I used stims, otherwise it was just me, med and
life pacs, and my light saber. The only force powers I used were force
immunity and force heal. At normal difficulty, Malak is easily beatable no
matter how you've developed your character.
Alfie [UK]
2004-01-13 11:09:29 UTC
Permalink
Post by Tim Chown
Same character I had :) Do you have force immunity? If so, cast it,
and master speed and valour. Use all those stims you've been hoarding,
and shields if you wish (I didn't). Power up before you enter the room.
My tactic was to use speed to get round to the jedi tanks and kill the
jedi bodies (the dark side points never get applied :) - for that I used
disable droid(!) but other powers should work. You may have to wait until
Malak powers up off one jedi before this works, I can't remember - in my
game I saw him power up and then reacted by killing the jedi (they are all
going to die anyway if you kill Malak).
To take out Malak I ran from him using speed, waited until he stopped to
cast a power and hit him with an adhesion grenade. He's then a sitting duck
for thermo grenades.
So I used my powers defensively only, used an offensive one to take down the
jedis, speed to outpace Malak and grenade combos to finish him. I had like
15+ thermo grenades by game end as I never used grenades in the whole game
up to that point bar the first starting level fights.
I couldn't turn Malak.
Mines are another, yet cheesy, option. At the end of the walkway right
before you trigger the conversation with Malak you can plant any mines
you have left.

Once combat ensues run back along the walkway and when Malak follows
you he triggers your mines.
--
Alfie
<http://www.delphia.co.uk/>
Can you grow birds by planting birdseed ?
Richard Wingrove
2004-01-13 22:15:55 UTC
Permalink
Post by Tim Chown
Post by Rick Russell
(Many spoilers!)
.
.
OK, so my combat-weak scoundrel finally made it to the end. He's going
toe-to-toe with Malak; it doesn't appear that there are any dialog
options to try and bring Malak back to the light side.
Same character I had :) Do you have force immunity? If so, cast it,
and master speed and valour. Use all those stims you've been
hoarding,
Post by Tim Chown
and shields if you wish (I didn't). Power up before you enter the room.
My tactic was to use speed to get round to the jedi tanks and kill the
jedi bodies (the dark side points never get applied :) - for that I used
disable droid(!) but other powers should work. You may have to wait until
Malak powers up off one jedi before this works, I can't remember - in my
game I saw him power up and then reacted by killing the jedi (they are all
going to die anyway if you kill Malak).
To take out Malak I ran from him using speed, waited until he stopped to
cast a power and hit him with an adhesion grenade. He's then a sitting duck
for thermo grenades.
So I used my powers defensively only, used an offensive one to take down the
jedis, speed to outpace Malak and grenade combos to finish him. I had like
15+ thermo grenades by game end as I never used grenades in the whole game
up to that point bar the first starting level fights.
I couldn't turn Malak.
Basically what I did, ran away from him, planting mines and throwing
grenades. I couldn't kill the captive Jedi, I ~think~ I had Destroy
Droid but it wouldn't work on them. It took quite a while, but I got
there in the end.

Rich
Badbark
2004-01-13 11:52:15 UTC
Permalink
Post by Rick Russell
-- Is there some magic trick to finishing Malak that I'm not seeing?
Since he can hit me consistently for so much damage, fighting him and
"waiting out" the death of the Jedi captives is not really an
option. I can't use life support packs fast enough to stay ahead of
the damage.
All I did was alternate between attack and munching on an advanced
health pack or life support pack. Luckily I had about 50 of each so it
was no real problem.

Badbark
Sarah Jaernecke
2004-01-13 23:26:35 UTC
Permalink
Rick Russell scrawled the following into the Great Almanac of
Post by Rick Russell
OK, so my combat-weak scoundrel finally made it to the end. He's
going toe-to-toe with Malak; it doesn't appear that there are any
dialog options to try and bring Malak back to the light side.
A shame, really. Considering the history between you and him, it really
should be worth at least a serious attempt, but apparantly there's this
moronic unwritten law that the primary antagonist *has* to die in the
end and few games dare to break it. :(

As a LS Guardian, I found Malak to be tough but not unbeatable with a
little preparation and no cheese except for using energy shields for
just long enough to take out the Jedi captives ... I reasoned I was
simply using a cheap trick to counter Malak's cheap trick. ;) As you
guessed, Malak's "refilling stations" are the key to this fight.
Luckily, I had the Throw Lightsaber powers which do the trick, and
Destroy Droid allegedly works as well. Some thoughts, apologies if I'm
just stating the obvious:

1) Force Immunity. Keeping this on at all times should be second nature
by now. IIRC, Malak has a one in four chance to break through it,
assuming you're both lvl 20. He uses this power as well, so if you have
Force Breach try hitting him with that if you haven't done so already.

2) You can find at least one and IIRC two Verpine Prototype Shields in
the late game -- they suck up 70 points of damage per charge and protect
against both energy (i.e. lightsabers) and electricity. Even Malak can't
take that down in a blink. I used two charges of this shield, which
bought me enough time to destroy six of Malak's "refilling stations" so
he was only able to recharge himself twice (and that's only because in
the heat of battle I'd forgotten where the last two captives were).

3) Picking up that anti-electricty belt might indeed be a good idea.

4) Malak is very fond of using Master Critical Strike so protect
yourself against critical hits. I used an implant, but there are armors
that offer this feature as well (especially upgradable ones) -- I know
an armored Jedi isn't very stylish but if you can't make your powers
work on Malak anyway it's worth a try. Boost your Fortitude saving throw
too so he won't be able to stun you easily with his MCS.

5) Master Speed. Malak is hard to hit, more attacks give you a better
chance to actually do some damage. It also makes taking out the
"refilling stations" easier -- and it helps you break out of combat if
you need a breather to heal and buff yourself. Next to the ramp leading
to the door there are two more ramps which are dead-ends where Malak
can't see you easily.

6) If all else fails, I suppose you could try grenades -- the bigger the
better. Even if like me you tend to sell your grenades, you should have
picked up a healthy supply on the Star Forge itself unless you didn't
loot any bodies.
Cardinal Fang
2004-01-14 00:28:54 UTC
Permalink
Post by Rick Russell
(Many spoilers!)
..
..
..
-- My character's got ample force points; enough to paralyze a room
full of dark Jedi. Is there any way to actually _use_ Force powers on
Malak?
Rick R.
My rather tweaked consular guy with 28 wisdom, and over 400 force points
took him out with 2 Force-Kills.
Griffin Cheng
2004-01-15 01:49:15 UTC
Permalink
Mine, I stack a lot of advanced medipacks and life support packs, they
are more efficient than heal power. "Cast" master speed and hack him
using critial strike with lightsaber crystals from Yavin station.
Using speed is crucial since you can score more than 1 hit at a time.
Using medipacks when you health goes low. I stopped wondering how to
deal with those "refill" station at first but instead, I go straight
hack-n-slash. Finish him in a single pass.

BTW, the way the Biggest-Bad-Guy "replensih" during the battle reminds
me a lot of "Dark Forces: Jedi Knight".


Griffin.

P.S. I find the Old Republic fighters have the coolest designs, after
the first 3 movies, presented in other canon materials -- games,
comics, fan work, etc. Of course, you may wish to exclude "TIE
Defender". :)
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