Post by Markus SchäferPost by Auggieif you need 35 dex to pick the guards pocket and you have 34 dex, you will
FAIL every single time. A dex of 35 or higher and you will succeed every
single time.
Then what are the different difficulty evaluations in the dialogue for?
Shouldn't it be "you can or you can't"?
The descriptions when you evaluate a target are there to represent how hard
or difficult it would be to pick the target's pocket.
So if you have a DEX of 40 and only need a DEX of 20 to pick a peasants
pocket it might read:
"It would be child's play to steal his purse"
But if you had a DEX of 40 and needed a 60 to pick a merchant's pocket it
might read:
"It would be difficult to steal his purse"
It is misleading by saying "would be difficult" when it technically should
say "would be impossible" because you cannot succeed at the task... but the
information is given so that you can assess your skill versus the victim's
target number to pick his/her pocket... so that as your skill goes up you
might try again. Of note: if the target has a high target number to pick
his pocket the descriptioin won't go "down" as your skill goes up. So if
you need a 50 to pick a guard's pocket, it might always read "it would be
risky to steal his key" even if you had a skill of 55 (when technically
there is no 'risk' because you would succeed 100% of the time)