Discussion:
Gothic II Gold & Pickpocketing
(too old to reply)
drybones
2006-03-10 17:21:42 UTC
Permalink
I give up up in exasperation.

Just how; does one pickpocket in Gothic II Gold?

Anyone?
Thanks,
drybones
Alfred Pum
2006-03-10 17:41:46 UTC
Permalink
Post by drybones
I give up up in exasperation.
Just how; does one pickpocket in Gothic II Gold?
Anyone?
Thanks,
drybones
1. you need to learn the skill
2. talk to someone, an option to pick that person's pockets will appear
drybones
2006-03-10 18:21:25 UTC
Permalink
Post by Alfred Pum
Post by drybones
I give up up in exasperation.
Just how; does one pickpocket in Gothic II Gold?
Anyone?
Thanks,
drybones
1. you need to learn the skill
2. talk to someone, an option to pick that person's pockets will appear
Sorry, I have the skill, want to pickpocket the Guard near,
"Joe's" tower whewre he is locked up.

My bad.
Michael Cecil
2006-03-10 18:39:29 UTC
Permalink
Post by drybones
Post by Alfred Pum
Post by drybones
I give up up in exasperation.
Just how; does one pickpocket in Gothic II Gold?
Anyone?
Thanks,
drybones
1. you need to learn the skill
2. talk to someone, an option to pick that person's pockets will appear
Sorry, I have the skill, want to pickpocket the Guard near,
"Joe's" tower whewre he is locked up.
My bad.
Once they've run out of items to pickpocket (or the few that never had
any) the option won't appear in the conversation dialog anymore.
--
Michael Cecil
http://home.comcast.net/~macecil/
http://home.comcast.net/~safehex/
Auggie
2006-03-11 02:09:31 UTC
Permalink
Post by drybones
I give up up in exasperation.
Just how; does one pickpocket in Gothic II Gold?
Anyone?
PickPocket in Gothic 2 is based entirely on your dexterity, and has no
randomness to your ability to pickpocket somebody.

IE: If you need 35 Dexterity to pickpocket "Bob The Guard" and you have 34
Dexterity you will every single time... if you spend the LPs (or buy a ring
of + to dexterity) you will succeed every single time with the dex of 35 or
more.

The game will give you a clue as to how hard it is to pick somebody's
pocket... some will say "it would be very easy..." or up to "it would be
damn difficult..."

There is one change in Gothic 2 Gold vs regular Gothic 2... in that if your
dexterity is very low compared to the amount of dex needed to pick
somebody's pocket the option won't even appear in dialogue with the NPC.

So that might be whats happening here... if you have your original dex of 10
at the start of the game and the guard needs something like 45 or 50, it
might not even appear in dialogue options with the guard.
Auggie
2006-03-11 04:01:26 UTC
Permalink
Post by Auggie
Post by drybones
I give up up in exasperation.
Just how; does one pickpocket in Gothic II Gold?
Anyone?
PickPocket in Gothic 2 is based entirely on your dexterity, and has no
randomness to your ability to pickpocket somebody.
IE: If you need 35 Dexterity to pickpocket "Bob The Guard" and you have 34
Dexterity you will every single time... if you spend the LPs (or buy a ring
of + to dexterity) you will succeed every single time with the dex of 35 or
more.
That should read:
if you need 35 dex to pick the guards pocket and you have 34 dex, you will
FAIL every single time. A dex of 35 or higher and you will succeed every
single time.
Markus Schäfer
2006-03-18 15:41:25 UTC
Permalink
Post by Auggie
if you need 35 dex to pick the guards pocket and you have 34 dex, you will
FAIL every single time. A dex of 35 or higher and you will succeed every
single time.
Then what are the different difficulty evaluations in the dialogue for?
Shouldn't it be "you can or you can't"?
Auggie
2006-03-18 16:26:17 UTC
Permalink
Post by Markus Schäfer
Post by Auggie
if you need 35 dex to pick the guards pocket and you have 34 dex, you will
FAIL every single time. A dex of 35 or higher and you will succeed every
single time.
Then what are the different difficulty evaluations in the dialogue for?
Shouldn't it be "you can or you can't"?
The descriptions when you evaluate a target are there to represent how hard
or difficult it would be to pick the target's pocket.

So if you have a DEX of 40 and only need a DEX of 20 to pick a peasants
pocket it might read:
"It would be child's play to steal his purse"

But if you had a DEX of 40 and needed a 60 to pick a merchant's pocket it
might read:
"It would be difficult to steal his purse"

It is misleading by saying "would be difficult" when it technically should
say "would be impossible" because you cannot succeed at the task... but the
information is given so that you can assess your skill versus the victim's
target number to pick his/her pocket... so that as your skill goes up you
might try again. Of note: if the target has a high target number to pick
his pocket the descriptioin won't go "down" as your skill goes up. So if
you need a 50 to pick a guard's pocket, it might always read "it would be
risky to steal his key" even if you had a skill of 55 (when technically
there is no 'risk' because you would succeed 100% of the time)

Loading...