Discussion:
Is Diablo II a CRPG?
(too old to reply)
Brandon J. Van Every
2003-10-16 02:55:02 UTC
Permalink
Is Diablo II a Computer Role Playing Game (CRPG) ? I say it is. Gerry
Quinn says it's "not really a CRPG" and I think he's nuts. Leaving it to
you to set the record straight.

If you don't think Diablo II is a CRPG, then what genre do you think it is?
Also please state why. Note further, I'm not asking if Diablo II is a
*good* CRPG. You can hate it hate it hate it for all I care. I'm only
asking if it's a CRPG.
--
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA

Taking risk where others will not.
Gandalf Parker
2003-10-16 02:52:40 UTC
Permalink
Post by Brandon J. Van Every
Is Diablo II a Computer Role Playing Game (CRPG) ? I say it is. Gerry
Quinn says it's "not really a CRPG" and I think he's nuts. Leaving it to
you to set the record straight.
The question seems alittle ridiculous. It is a computer game. It is a Role
Playing game since it has so many character classes to play. It has a
fairly extensive storyline built into it. True, its limited in many ways
from other CRPG on the market but that just puts it on par with OLD CRPG.
:)

Now if you had asked whether or not it qualified as a MMORPG you might get
alittle discussion.

Gandalf Parker
Michael Cecil
2003-10-16 03:13:32 UTC
Permalink
On Wed, 15 Oct 2003 19:55:02 -0700, "Brandon J. Van Every"
Post by Brandon J. Van Every
Is Diablo II a Computer Role Playing Game (CRPG) ? I say it is. Gerry
Quinn says it's "not really a CRPG" and I think he's nuts. Leaving it to
you to set the record straight.
If you don't think Diablo II is a CRPG, then what genre do you think it is?
Also please state why. Note further, I'm not asking if Diablo II is a
*good* CRPG. You can hate it hate it hate it for all I care. I'm only
asking if it's a CRPG.
It's a version of Hack, of course. Just like NetHack, Angband, Moria,
etc. They are a genre to themselves. Addictive, action-based but not
quite as in-depth as good CRPGs.
--
Michael Cecil
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Gabriele Neukam
2003-10-16 16:18:06 UTC
Permalink
Post by Michael Cecil
It's a version of Hack, of course. Just like NetHack, Angband, Moria,
etc. They are a genre to themselves.
Only that Diablo 2 has gone a long way from those roguelikes (that's the
terminus technicus for these games).

And remember, there are games that are termed Diablo clones (like NOX,
Darkstone). So I would say, Diablo 2 is a Diablo clone.


Gabriele Neukam

***@t-online.de
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some fashion accessories and a bit of underwear (playing single, of
course).
Arcana Dragon
2003-10-16 18:12:06 UTC
Permalink
Gabriele Neukam <***@t-online.de> wrote in news:bmmgbu$pqv$01$***@news.t-online.com:

Hi Gabriele,
Post by Gabriele Neukam
And remember, there are games that are termed Diablo clones (like NOX,
Darkstone). So I would say, Diablo 2 is a Diablo clone.
Diablo is in itself more or less an Ultima 8 - remake (there's much less
role-playing in Diablo, though). Won't you agree?

I'm not talking graphics or game engine, but they're contemporary, and
visually very much alike (semi-isometric stuff)? I'm sure the old
Blizzard-guys were Ultima-fans.
--
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Tom Meyer
2003-10-16 03:35:48 UTC
Permalink
Post by Brandon J. Van Every
Is Diablo II a Computer Role Playing Game (CRPG) ? I say it is. Gerry
Quinn says it's "not really a CRPG" and I think he's nuts. Leaving it to
you to set the record straight.
If you don't think Diablo II is a CRPG, then what genre do you think it is?
Also please state why. Note further, I'm not asking if Diablo II is a
*good* CRPG. You can hate it hate it hate it for all I care. I'm only
asking if it's a CRPG.
Oh please, it's clearly not a CRPG, and anyone who says differently is Adolf
Hitler!
Brandon J. Van Every
2003-10-16 04:44:17 UTC
Permalink
Post by Tom Meyer
Oh please, it's clearly not a CRPG, and anyone who says differently
is Adolf Hitler!
Godwin's Law is a statistical prediction. When you deliberately invoke the
Nazis to end a thread, you are skewing the statistics.
--
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA

Taking risk where others will not.
Tom Meyer
2003-10-16 17:09:50 UTC
Permalink
Post by Brandon J. Van Every
Post by Tom Meyer
Oh please, it's clearly not a CRPG, and anyone who says differently
is Adolf Hitler!
Godwin's Law is a statistical prediction. When you deliberately invoke the
Nazis to end a thread, you are skewing the statistics.
Yeah, it was worth a shot to end yet another interminable 'Diablo: RPG?'
thread in one quick stroke.

Tom
Anthony Boyd
2003-10-16 03:58:17 UTC
Permalink
Post by Brandon J. Van Every
If you don't think Diablo II is a CRPG, then what genre do you think it is?
This question isn't as controversial as you think. Most people have
settled on calling it an "action RPG" -- which basically means heavy on
the fighting, light on the role-playing.

Examples of "pure" RPGs (that don't need the "action" prefix) include
Fallout, Baldur's Gate, Arcanum, Morrowind, and KotOR. These games can
be VERY wordy, offer multiple ways to resolve quests (fighting,
diplomacy, charms, stealth), and allow you to pursue good or evil. This
is unlike Diablo 1 & 2, in which you are forced down a set path, and you
must be the hero to complete the game. It's difficult to do "role
playing" in Diablo, when you cannot influence the dialogues you get, you
cannot pursue evil quests (they don't exist), and you cannot really
decide how to shape your character's personality or beliefs.
Brandon J. Van Every
2003-10-16 04:45:44 UTC
Permalink
Post by Anthony Boyd
Post by Brandon J. Van Every
If you don't think Diablo II is a CRPG, then what genre do you think it is?
This question isn't as controversial as you think. Most people have
settled on calling it an "action RPG" -- which basically means heavy
on the fighting, light on the role-playing.
As controversial as I think?? I didn't think it was controversial at all!
I think Gerry Quinn is nuts for thinking Diablo II isn't a CRPG.
--
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA

Taking risk where others will not.
Anthony Boyd
2003-10-16 22:21:34 UTC
Permalink
Post by Brandon J. Van Every
Post by Anthony Boyd
This question isn't as controversial as you think. Most people have
settled on calling it an "action RPG" -- which basically means heavy
on the fighting, light on the role-playing.
As controversial as I think?? I didn't think it was controversial at all!
I think Gerry Quinn is nuts for thinking Diablo II isn't a CRPG.
Well, you've doubled-up on the question marks?? And tossed in an
exclaimation point as a bonus! And you think Gerry Quinn is nuts.
Sounds like a controversy to me.

As for me, I'll just call it an action RPG and be done with it. Ho
hum.
Nick Vargish
2003-10-16 12:59:10 UTC
Permalink
and you must be the hero to complete the game. It's difficult to do
"role playing" in Diablo, when you cannot influence the dialogues you
get, you cannot pursue evil quests (they don't exist), and you cannot
really decide how to shape your character's personality or beliefs.
So, by extension, Japanese or console style RPGs don't qualify as RPGs
either?

Nick
--
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Michael Cecil
2003-10-16 13:17:20 UTC
Permalink
On 16 Oct 2003 08:59:10 -0400, Nick Vargish
Post by Nick Vargish
and you must be the hero to complete the game. It's difficult to do
"role playing" in Diablo, when you cannot influence the dialogues you
get, you cannot pursue evil quests (they don't exist), and you cannot
really decide how to shape your character's personality or beliefs.
So, by extension, Japanese or console style RPGs don't qualify as RPGs
either?
Nothing where the hero is named "Sailor" or breeds cute animals or
carries around phallic symbols while forgetting to comb his hair could
possibly be other than outright trash. Trying to assign it a game
genre is like trying to decide what type of steak a piece of dog crap
is.
--
Michael Cecil
***@comcast.net
http://home.comcast.net/~macecil/howto/
http://home.comcast.net/~antiviruscd/
Anthony Boyd
2003-10-16 22:08:26 UTC
Permalink
Post by Nick Vargish
and you must be the hero to complete the game. It's difficult to do
"role playing" in Diablo, when you cannot influence the dialogues you
get, you cannot pursue evil quests (they don't exist), and you cannot
really decide how to shape your character's personality or beliefs.
So, by extension, Japanese or console style RPGs don't qualify as RPGs
either?
You'd be hard pressed to put those words in my mouth, when I named
KotOR as an RPG (hint: it's a console game).

But anyway, here in an ibm.pc newsgroup, I don't really care about
consoles. So I give you the floor. What's your opinion of console
RPGs?
Tom Meyer
2003-10-17 02:16:21 UTC
Permalink
Post by Anthony Boyd
Post by Nick Vargish
and you must be the hero to complete the game. It's difficult to do
"role playing" in Diablo, when you cannot influence the dialogues you
get, you cannot pursue evil quests (they don't exist), and you cannot
really decide how to shape your character's personality or beliefs.
So, by extension, Japanese or console style RPGs don't qualify as RPGs
either?
You'd be hard pressed to put those words in my mouth, when I named
KotOR as an RPG (hint: it's a console game).
But anyway, here in an ibm.pc newsgroup, I don't really care about
consoles. So I give you the floor. What's your opinion of console
RPGs?
He said console 'style' RPGs. Morrowind's on a console, but I doubt he would
consider that console style.
Nick Vargish
2003-10-17 02:47:53 UTC
Permalink
Post by Anthony Boyd
You'd be hard pressed to put those words in my mouth, when I named
KotOR as an RPG (hint: it's a console game).
I was really thinking more of the style than the format. The RPGs that
come from Japan tend to be like the Final Fantasy games, where the
script is quite rigid. While there are things like skill selection and
levelling, they are much more plot-driven, and thus the player has
little control over the character's character.
Post by Anthony Boyd
But anyway, here in an ibm.pc newsgroup, I don't really care about
consoles. So I give you the floor. What's your opinion of console
RPGs?
I want to like them, but every time I really try one I find myself
disappointed. I want more control over my character, and some sense of
control over the plot.

Nick
--
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print reduce(lambda x,y:x+chr(ord(y)-1),' Ojdl!Wbshjti!=obwAcboefstobudi/psh?')
Miron
2003-10-16 04:52:05 UTC
Permalink
Post by Brandon J. Van Every
Is Diablo II a Computer Role Playing Game (CRPG) ? I say it is. Gerry
Quinn says it's "not really a CRPG" and I think he's nuts. Leaving it to
you to set the record straight.
If you don't think Diablo II is a CRPG, then what genre do you think it is?
Also please state why. Note further, I'm not asking if Diablo II is a
*good* CRPG. You can hate it hate it hate it for all I care. I'm only
asking if it's a CRPG.
This is a very complicated issue. Is Diablo 2 a CRPG? In many ways it is -
for instance, it has many facets, as with CRPGs, which it shares, with
CRPGs. Also, CRPGs have some facets, which they share with Diablo 2. This
might lead one to believe that Diablo 2 shares enough in common with CRPGs
to in fact be called a CRPG. Another point: if one *calls* Diablo 2 a
CRPG, does Diablo 2 then add its facets into the pool from which the
definition of CRPG is taken? If so then it is a chicken and egg scenario :
before Diablo 2 might *only* be a CRPG based on the definition of CRPG
*after* diablo 2 is included in the category of CRPG. This also highlights
another *extremely* interesting part of your question: if known CRPGs have
elements in them that Diablo 2 does not have, (and clearly they do!), how
does one quantify the amount of those elements, and apply them to a
threshold-based scale, from which one could, finally, deduce level of
CRPG-ness of Diablo 2, in an effort to determine if said threshold is
passed. We'll call this the CRPG threshold. If this CRPG threshold moves
up, then we'll notice that *not* only Diablo 2 is passed by - we might have
to *remove* previous games which were *known* CRPGs! This, to me, is the
most fascinating issue at hand -among the many, many fascinating issue this
discussion brings up.
Brandon J. Van Every
2003-10-16 05:19:33 UTC
Permalink
deduce level of CRPG-ness of Diablo 2, in an effort
to determine if said threshold is passed. We'll call this the CRPG
threshold.
Diablo II has:
- a fantasy character as the protagonist
- character classes
- character stats
- character skill system
- combat system
- magic
- inventory management
- weapons, armor
- magic items
- gold
- NPCs
- dungeons, wildernesses
- monsters
- treasure
- unique artifacts
- quests

Anyone who thinks this doesn't pass the "CRPG threshold" is an idiot.
--
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA

Taking risk where others will not.
tomi heteaho
2003-10-16 10:43:30 UTC
Permalink
Post by Brandon J. Van Every
deduce level of CRPG-ness of Diablo 2, in an effort
to determine if said threshold is passed. We'll call this the CRPG
threshold.
- a fantasy character as the protagonist
- character classes
- character stats
- character skill system
- combat system
- magic
- inventory management
- weapons, armor
- magic items
- gold
- NPCs
- dungeons, wildernesses
- monsters
- treasure
- unique artifacts
- quests
Anyone who thinks this doesn't pass the "CRPG threshold" is an idiot.
Count me in as an idiot then. I firmly believe that simple numbers
crunching and monster slaying does not an crpg make. You all have just been
conditioned like that by years of badly made so called "crpg's"

I mean, who the hell decided that computer rpg's just had to be all about
killing the foozle and looting every damn place? Its not too late to change
all that.


Tomi
Brandon J. Van Every
2003-10-16 19:57:39 UTC
Permalink
Post by tomi heteaho
Post by Brandon J. Van Every
deduce level of CRPG-ness of Diablo 2, in an effort
to determine if said threshold is passed. We'll call this the CRPG
threshold.
- a fantasy character as the protagonist
- character classes
- character stats
- character skill system
- combat system
- magic
- inventory management
- weapons, armor
- magic items
- gold
- NPCs
- dungeons, wildernesses
- monsters
- treasure
- unique artifacts
- quests
Anyone who thinks this doesn't pass the "CRPG threshold" is an idiot.
Count me in as an idiot then. I firmly believe that simple numbers
crunching and monster slaying does not an crpg make. You all have
just been conditioned like that by years of badly made so called
"crpg's"
And pray tell where the goodly made ones are then, O Idiot? When the
overwhelming number of titles in a genre have certain characteristics, it is
absolutely foolish to exclude games that exhibit those same characteristics.
Post by tomi heteaho
I mean, who the hell decided that computer rpg's just had to be all
about killing the foozle and looting every damn place? Its not too
late to change all that.
I'm not interested in the question of what you think SHOULD BE in these
games. I'm interested in the historical question of what HAS BEEN in these
games. And to say that CRPG hasn't had stats and levelling up from the
beginning is idiocy.
--
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA

Taking risk where others will not.
Arklier
2003-10-16 10:54:23 UTC
Permalink
On Wed, 15 Oct 2003 22:19:33 -0700, "Brandon J. Van Every"
Post by Brandon J. Van Every
deduce level of CRPG-ness of Diablo 2, in an effort
to determine if said threshold is passed. We'll call this the CRPG
threshold.
- a fantasy character as the protagonist
- character classes
- character stats
- character skill system
- combat system
- magic
- inventory management
- weapons, armor
- magic items
- gold
- NPCs
- dungeons, wildernesses
- monsters
- treasure
- unique artifacts
- quests
Anyone who thinks this doesn't pass the "CRPG threshold" is an idiot.
I don't consider Diablo (I or II) to be an RPG. IMHO, it's a weak
action game clickfest with a plot that's so light it's practically
nonexistant, and has some stats tacked on as an afterthought. A
fantasy theme does not an RPG make. If the setting had been New York,
and instead of magic you had conventional weapons, then no one would
be calling it an RPG. IMHO at best it's a hybrid action game. Many of
the things you mention aren't even specific to RPGs (NPCs, monsters,
combat system, weapons and armor, ect.) Hexen has stats. Hexen has
weapons, magic, unique items, and quests you have to do, and NPCs, and
monsters, and a combat system, and half the other things on your list.
And yet that doesn't make it an RPG.

If my opinion that Diablo isn't a CRPG makes me an idiot, then it also
makes you an asshole for trying to degrade people who don't agree with
your OPINION. And that's all that it is: 'If you don't think the way
_I_ do, then you must be a moron because obviously I'm right so neener
neener.' Learn to state your arguments in a more mature manner.

--
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If you can't figure out my address, you need help.

Girl gamer since 1984,

Atari/NES/Genesis/SNES/DC/GC/PS1-2/Xbox/PC gamer
Brandon J. Van Every
2003-10-16 20:03:57 UTC
Permalink
Post by Arklier
On Wed, 15 Oct 2003 22:19:33 -0700, "Brandon J. Van Every"
Post by Brandon J. Van Every
Anyone who thinks this doesn't pass the "CRPG threshold" is an idiot.
I don't consider Diablo (I or II) to be an RPG.
It isn't a RPG. It's a CRPG. The term has a very specific meaning, it
means a game with all the hack 'n' slash and levelling up.
Post by Arklier
IMHO, it's a weak
action game clickfest with a plot that's so light it's practically
nonexistant,
All very true. I never said it was a *good* CRPG.
Post by Arklier
and has some stats tacked on as an afterthought.
Why do you claim the stats are an "afterthought?" They're very clearly
integrated into the game system, you level up your stats and skills as you
gain experience killing monsters.
Post by Arklier
A
fantasy theme does not an RPG make. If the setting had been New York,
and instead of magic you had conventional weapons, then no one would
be calling it an RPG.
Using the same stats and inventory management, I would still be calling it a
CRPG.
Post by Arklier
IMHO at best it's a hybrid action game. Many of
the things you mention aren't even specific to RPGs (NPCs, monsters,
combat system, weapons and armor, ect.) Hexen has stats. Hexen has
weapons, magic, unique items, and quests you have to do, and NPCs, and
monsters, and a combat system, and half the other things on your list.
And yet that doesn't make it an RPG.
I have not played Hexen. Do you make choices about your character's class
and statistics?
Post by Arklier
If my opinion that Diablo isn't a CRPG makes me an idiot, then it also
makes you an asshole for trying to degrade people who don't agree with
your OPINION.
I'm going to beat you guys with the game design cluestick until you all
understand. The definition of CRPG is *not* problematic.
--
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA

Taking risk where others will not.
Anthony Boyd
2003-10-17 03:11:52 UTC
Permalink
Post by Brandon J. Van Every
It isn't a RPG. It's a CRPG. The term has a very specific meaning, it
means a game with all the hack 'n' slash and levelling up.
I thought CRPG meant "computer RPG." Which doesn't imply to me "hack
'n' slash" at all. It implies to me PS:T, BG1, BG2, Fallout, NWN,
Arcanum, Morrowind, and so on. So what am I missing? What does the "C"
really stand for, that somehow implies hack 'n' slash?
Brandon J. Van Every
2003-10-17 13:07:53 UTC
Permalink
Post by Anthony Boyd
Post by Brandon J. Van Every
It isn't a RPG. It's a CRPG. The term has a very specific meaning,
it means a game with all the hack 'n' slash and levelling up.
I thought CRPG meant "computer RPG." Which doesn't imply to me "hack
'n' slash" at all. It implies to me PS:T, BG1, BG2, Fallout, NWN,
Arcanum, Morrowind, and so on. So what am I missing?
The fact that all of these games have hack 'n' slash and levelling up.
Post by Anthony Boyd
What does the
"C" really stand for, that somehow implies hack 'n' slash?
Yes, basically. That's the historical usage of the term. It is distinct
from "RPG," which generally implies pen-and-paper RPG and an expectation of
role playing. CRPG has no such expectation. The expectation is, you're
going to hack 'n' slash and level up.
--
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA

Taking risk where others will not.
Anthony Boyd
2003-10-17 19:07:29 UTC
Permalink
Post by Brandon J. Van Every
Post by Anthony Boyd
Post by Brandon J. Van Every
It isn't a RPG. It's a CRPG. The term has a very specific meaning,
it means a game with all the hack 'n' slash and levelling up.
I thought CRPG meant "computer RPG." Which doesn't imply to me "hack
'n' slash" at all. It implies to me PS:T, BG1, BG2, Fallout, NWN,
Arcanum, Morrowind, and so on. So what am I missing?
The fact that all of these games have hack 'n' slash and levelling up.
That's nearly half the computer games on Earth. That's far too broad.
Post by Brandon J. Van Every
Post by Anthony Boyd
What does the
"C" really stand for, that somehow implies hack 'n' slash?
Yes, basically. That's the historical usage of the term.
No it's not, and it doesn't answer the question: what does the "C"
stand for? If it stands for "Computer" then it doesn't imply hack 'n'
slash at all. If it stands for another word, I want to know what that
word is.
Jim Vieira
2003-10-17 22:28:21 UTC
Permalink
Post by Anthony Boyd
No it's not, and it doesn't answer the question: what does the "C"
stand for? If it stands for "Computer" then it doesn't imply hack 'n'
slash at all. If it stands for another word, I want to know what that
word is.
I was always under the impression that CRPG stood for
Character Role Playing Game.
Ben Sisson
2003-10-17 23:43:35 UTC
Permalink
From the shadows, the mysterious "Jim Vieira"
Post by Jim Vieira
Post by Anthony Boyd
No it's not, and it doesn't answer the question: what does the "C"
stand for? If it stands for "Computer" then it doesn't imply hack 'n'
slash at all. If it stands for another word, I want to know what that
word is.
I was always under the impression that CRPG stood for
Character Role Playing Game.
It is and always has been "computer".
--
Ben Sisson

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1 modified crossbow: $50
1 pointy wooden stake: $1

7 seasons worth of memories of the best show on TV: priceless
Anthony Boyd
2003-10-18 07:46:36 UTC
Permalink
Post by Ben Sisson
It is and always has been "computer".
OK, so CRPG = Computer Role Playing Game. At least according to a bunch
of people on c.s.i.p.g.rpg who I suspect know more about it than I do.

If that's correct, then I believe that CRPG has no implications other
than it's an RPG run on a computer. None. It's a traditional RPG run
on a computer. So it's whatever traditional RPGs are.
Brandon J. Van Every
2003-10-18 00:07:10 UTC
Permalink
Post by Jim Vieira
Post by Anthony Boyd
No it's not, and it doesn't answer the question: what does the "C"
stand for? If it stands for "Computer" then it doesn't imply hack
'n' slash at all. If it stands for another word, I want to know
what that word is.
I was always under the impression that CRPG stood for
Character Role Playing Game.
I've never heard that one before. I've heard "CRPG" for "Computer Role
Playing Game." People also talk about Console RPG, but they don't
acronymize it. CRPG != Console RPG, the latter term has different
connotations.
--
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA

Taking risk where others will not.
Brandon J. Van Every
2003-10-18 00:04:55 UTC
Permalink
Post by Anthony Boyd
Post by Brandon J. Van Every
Post by Anthony Boyd
Post by Brandon J. Van Every
It isn't a RPG. It's a CRPG. The term has a very specific
meaning, it means a game with all the hack 'n' slash and levelling
up.
I thought CRPG meant "computer RPG." Which doesn't imply to me
"hack 'n' slash" at all. It implies to me PS:T, BG1, BG2, Fallout,
NWN, Arcanum, Morrowind, and so on. So what am I missing?
The fact that all of these games have hack 'n' slash and levelling up.
That's nearly half the computer games on Earth. That's far too broad.
What are you talking about? There's no levelling up in DOOM, most FPS
games, or most arcade games. And I don't think half the computer games on
Earth are CRPGs.
Post by Anthony Boyd
Post by Brandon J. Van Every
Post by Anthony Boyd
What does the
"C" really stand for, that somehow implies hack 'n' slash?
Yes, basically. That's the historical usage of the term.
No it's not, and it doesn't answer the question: what does the "C"
stand for? If it stands for "Computer" then it doesn't imply hack 'n'
slash at all. If it stands for another word, I want to know what that
word is.
"That's the historical usage of the term." C does literally stand for
Computer, but CRPGs have just about all been hack 'n' slash. Hence why the
term is used in the way that it is. Terms don't have to be perfectly
engineered in order to have extant meaning. There's nothing about a
pen-and-paper "RPG," for instance, that guarantees that you'll do any role
playing. You can certainly hack 'n' slash your way through a RPG, that's
why CRPGs aped their combat systems.

I'm not interested in what the term *could* mean. I'm interested in what
the term *does* mean.
--
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA

Taking risk where others will not.
Icon
2003-10-18 07:11:58 UTC
Permalink
Post by Brandon J. Van Every
"That's the historical usage of the term." C does literally stand for
Computer, but CRPGs have just about all been hack 'n' slash. Hence why the
term is used in the way that it is. Terms don't have to be perfectly
engineered in order to have extant meaning. There's nothing about a
pen-and-paper "RPG," for instance, that guarantees that you'll do any role
playing. You can certainly hack 'n' slash your way through a RPG, that's
why CRPGs aped their combat systems.
I'm not interested in what the term *could* mean. I'm interested in what
the term *does* mean.
Ok, here's my answer what *does* it mean, well, it only means ONE thing,
Computer Role-Playing Game.
What *could* it mean, it could mean hack 'n' slash, it *could* mean
Role-Playing through character interaction etc.. But at the end of the day
CRPG only stands for one thing, COMPUTER Roleplaying Game.

At the end of the day, its reviewers and the press that put games into
genre's, why do games need a genre in any case.
And historically CRPG was a PnP RPG that was translated to computer, i.e
implying everything that a PnP game implies.

And Diablo is a glorified shoot 'em up. Ever play Crusader? Or Golden Axe
for that matter (it also has three classes)?




---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.525 / Virus Database: 322 - Release Date: 2003/10/09
Anthony Boyd
2003-10-17 03:14:20 UTC
Permalink
Post by Brandon J. Van Every
I'm going to beat you guys with the game design cluestick until you all
understand.
Are you really this clueless? You don't at all pick up the hint that
all the disagreeing responses might imply that you are misinformed somehow?
Brandon J. Van Every
2003-10-17 13:08:44 UTC
Permalink
Post by Anthony Boyd
Post by Brandon J. Van Every
I'm going to beat you guys with the game design cluestick until you
all understand.
Are you really this clueless? You don't at all pick up the hint that
all the disagreeing responses might imply that you are misinformed somehow?
Judging by your other post, you can't even tell when a pile of games all
have character stat levelling up systems in them, so at present I'm not
worried about whether you think I'm misinformed.
--
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA

Taking risk where others will not.
Anthony Boyd
2003-10-17 19:08:48 UTC
Permalink
Post by Brandon J. Van Every
Post by Anthony Boyd
Post by Brandon J. Van Every
I'm going to beat you guys with the game design cluestick until you
all understand.
Are you really this clueless? You don't at all pick up the hint that
all the disagreeing responses might imply that you are misinformed somehow?
Judging by your other post, you can't even tell when a pile of games all
have character stat levelling up systems in them, so at present I'm not
worried about whether you think I'm misinformed.
I don't know, you seem pretty worked up to me.
Brandon J. Van Every
2003-10-18 00:08:15 UTC
Permalink
Post by Anthony Boyd
Post by Brandon J. Van Every
Post by Anthony Boyd
Post by Brandon J. Van Every
I'm going to beat you guys with the game design cluestick until you
all understand.
Are you really this clueless? You don't at all pick up the hint
that all the disagreeing responses might imply that you are
misinformed somehow?
Judging by your other post, you can't even tell when a pile of games
all have character stat levelling up systems in them, so at present
I'm not worried about whether you think I'm misinformed.
I don't know, you seem pretty worked up to me.
Then you need to contemplate the difference between words on a page and your
perceptions of them.
--
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.
Anthony Boyd
2003-10-18 07:18:19 UTC
Permalink
Post by Brandon J. Van Every
Then you need to contemplate the difference between words on a page and your
perceptions of them.
::plonk::

Perceive that.
Nick Vargish
2003-10-17 16:41:16 UTC
Permalink
You don't at all pick up the hint that all the disagreeing responses
might imply that you are misinformed somehow?
This must be your first encounter with Mr Van Every.

Nick
--
# sigmask || 0.2 || 20030107 || public domain || feed this to a python
print reduce(lambda x,y:x+chr(ord(y)-1),' Ojdl!Wbshjti!=obwAcboefstobudi/psh?')
Knight37
2003-10-17 16:40:16 UTC
Permalink
Post by Anthony Boyd
Post by Brandon J. Van Every
I'm going to beat you guys with the game design cluestick until you
all understand.
Are you really this clueless? You don't at all pick up the hint that
all the disagreeing responses might imply that you are misinformed somehow?
Not everyone is disagreeing with Brandon. Diablo is a CRPG. In fact, if
some of these "role play" definitions of CRPG were to be used instead of
the historical definition (stats and leveling up), then it would exclude
all but a handful of games from the genre. To ignore hack-n-slash RPGs is
to ignore the founding fathers of the genre (Wizardry, Might & Magic,
Bard's Tale, etc.)

Knight37
Lucian Wischik
2003-10-17 16:40:10 UTC
Permalink
Post by Knight37
To ignore hack-n-slash RPGs is
to ignore the founding fathers of the genre (Wizardry, Might & Magic,
Bard's Tale, etc.)
I wonder: are these the founding fathers of the hack-n-slash subgenre
of CRPGs, or are they the founding fathers of the whole genre?

--
Lucian
Brandon J. Van Every
2003-10-18 00:00:06 UTC
Permalink
Post by Lucian Wischik
Post by Knight37
To ignore hack-n-slash RPGs is
to ignore the founding fathers of the genre (Wizardry, Might & Magic,
Bard's Tale, etc.)
I wonder: are these the founding fathers of the hack-n-slash subgenre
of CRPGs, or are they the founding fathers of the whole genre?
There is no "hack 'n' slash subgenre" of CRPGs. The vast majority of CRPG
titles have been hack 'n' slash, ergo they are the genre. The subgenre
would be games that *actually roleplay* and don't really have much hack 'n'
slash in them. I'd like you to make a list of those for us. I'm betting
your list has length 0, but maybe you can cough up a few obscure titles that
we're not generally aware of.
--
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA

Taking risk where others will not.
Ben Sisson
2003-10-17 23:50:59 UTC
Permalink
Post by Knight37
Post by Anthony Boyd
Post by Brandon J. Van Every
I'm going to beat you guys with the game design cluestick until you
all understand.
Are you really this clueless? You don't at all pick up the hint that
all the disagreeing responses might imply that you are misinformed somehow?
Not everyone is disagreeing with Brandon. Diablo is a CRPG.
No it's not.

You could replace the swords and sorcery in Diablo with guns and
bayonets and not change the gameplay at all, and no one in their right
mind would call it an rpg then. As a matter of fact there were quite a
number of arcade shooters that more or less resembled exactly that.

But it has swords and magic, and that means to too many people that it
must be an rpg.

If a game fulfills another genre better, then it belongs in that
genre. Diablo and D2 are action games. As rpgs they stink to high
hell, missing elements more rpglike rpgs have had for more than a
decade. As action games, they shine (or at least D2 does). People play
them for the action. They don't, barring some really sad souls, play
them for their rpg elements any more than people play counterstrike
for its rpg elements.
Post by Knight37
In fact, if
some of these "role play" definitions of CRPG were to be used instead of
the historical definition (stats and leveling up), then it would exclude
all but a handful of games from the genre. To ignore hack-n-slash RPGs is
to ignore the founding fathers of the genre (Wizardry, Might & Magic,
Bard's Tale, etc.)
Since Ultima 4 the standard of the genre has been raised. Things
change. There's archaic rpgs from before people could make better,
before they had the TOOLS to make better, and modern rpgs. A modern
game trying to pass itself off as an rpg while having nothing more
than wizardry 1 or the early M&M would be dismissed as an obsolete
throwback, not an rpg.
--
Ben Sisson

1 flask of holy water: $11
1 modified crossbow: $50
1 pointy wooden stake: $1

7 seasons worth of memories of the best show on TV: priceless
Knight37
2003-10-18 00:52:19 UTC
Permalink
Post by Ben Sisson
Post by Knight37
Not everyone is disagreeing with Brandon. Diablo is a CRPG.
No it's not.
Uh, yes, it is, it's an action/RPG hybrid.
Post by Ben Sisson
You could replace the swords and sorcery in Diablo with guns and
bayonets and not change the gameplay at all, and no one in their right
mind would call it an rpg then. As a matter of fact there were quite a
number of arcade shooters that more or less resembled exactly that.
Arcade shooters that have statistics, leveling up, and phat lewt? if they
did, I'd call them RPGs too. Just because Diablo is fantasy doesn't make it
an RPG, it's all the RPG trappings that make it an RPG.
Post by Ben Sisson
But it has swords and magic, and that means to too many people that it
must be an rpg.
Not why I'm calling it that. Gaining levels, choosing skills, and picking
up gear is what makes it an RPG.
Post by Ben Sisson
If a game fulfills another genre better, then it belongs in that
genre. Diablo and D2 are action games.
They are action/RPG games.
Post by Ben Sisson
As rpgs they stink to high hell,
The quality of RPG doesn't change the fact that they are indeed RPGs.
Post by Ben Sisson
missing elements more rpglike rpgs have had for more than a decade.
Such as?
Post by Ben Sisson
As action games, they shine (or at least D2 does). People play
them for the action. They don't, barring some really sad souls, play
them for their rpg elements any more than people play counterstrike
for its rpg elements.
That's bullcrap. People play Diablo II for the item hunting mostly, and
item hunting / inventory stuff comes from the RPG genre, not the action
genre. Name another action game that has item hunting on the scale of
Diablo II.
Post by Ben Sisson
Post by Knight37
In fact, if
some of these "role play" definitions of CRPG were to be used instead
of the historical definition (stats and leveling up), then it would
exclude all but a handful of games from the genre. To ignore
hack-n-slash RPGs is to ignore the founding fathers of the genre
(Wizardry, Might & Magic, Bard's Tale, etc.)
Since Ultima 4 the standard of the genre has been raised.
No, it hasn't. Lionheart is an RPG too, but it's mostly hack-n-slash. If
the standard had been raised then we'd be seeing more titles like Fallout
and less titles like Might & Magic.
Post by Ben Sisson
change. There's archaic rpgs from before people could make better,
before they had the TOOLS to make better, and modern rpgs. A modern
game trying to pass itself off as an rpg while having nothing more
than wizardry 1 or the early M&M would be dismissed as an obsolete
throwback, not an rpg.
Oh, that's why there's so much more role playing in Neverwinter Nights as
compared to Wizardry right? Oh wait, there's not. Dungeon Siege? Nope. The
handful of games that actually have role-playing elements do not constitute
a shift in the genre from its hack-n-slash roots.
--
Knight37

It's not impossible. I used to bulls-eye womp rats in my T-sixteen back
home. They're not much bigger than two meters.
-- Luke Skywalker, "Star Wars"
Ben Sisson
2003-10-18 01:32:32 UTC
Permalink
Post by Knight37
Post by Ben Sisson
Post by Knight37
Not everyone is disagreeing with Brandon. Diablo is a CRPG.
No it's not.
Uh, yes, it is, it's an action/RPG hybrid.
A meaningless term. As has been amply demonstrated by a number of
people here, virtually every game is a hybrid in some form or other.
Diablo fits action best, though, so action game it is.
Post by Knight37
Post by Ben Sisson
You could replace the swords and sorcery in Diablo with guns and
bayonets and not change the gameplay at all, and no one in their right
mind would call it an rpg then. As a matter of fact there were quite a
number of arcade shooters that more or less resembled exactly that.
Arcade shooters that have statistics, leveling up, and phat lewt?
Statistics? Of course. Leveling up? Of course. Phat lewt? Not in the
arcade where you don't really have continuity from one quarter to the
next, but in comparable action games on consoles and PCs? Of course.

What you describe is only one element of an rpg. You sit on this one
element and say that's all that's necessary, but it's not. It also has
elements of what defines an action game. It has *more* elements of
that, including fast action, reflexes, and dexterity.

But it's missing the other core rpg elements - a meaningfully
interactive environment and freedom of action/choices.

Don't get me wrong, D2 is a great action game (I intensely disliked
the first however), but if it were to be measured only on its rpg
elements, it would, and does, flunk.
Post by Knight37
if they
did, I'd call them RPGs too. Just because Diablo is fantasy doesn't make it
an RPG, it's all the RPG trappings that make it an RPG.
It has exactly ONE rpg trapping, and that's character development. It
is sadly lacking in all others.
Post by Knight37
Post by Ben Sisson
But it has swords and magic, and that means to too many people that it
must be an rpg.
Not why I'm calling it that. Gaining levels, choosing skills, and picking
up gear is what makes it an RPG.
That's not what makes an rpg an rpg, IMO. An rpg isn't likely to be
more an rpg than any other genre unless it also has an environment the
characters can meaningfully interact with, and freedom to choose your
direction, to choose your role so to speak.

Comparison time: in terms of rpg elements only, D2 vs U7.5, an
archetypical rpg.

Character development: They both have it. This is where all your rpg
definition comes from, but unfortunately thats way too vague by
itself.

Interactive environment: In U7.5 your actions eventually lead to the
destruction of most of the inhabitants of the game. You interact with
and can fight both with and against the NPCs. There's a fully
integrated story that both sets what you are trying to accomplish and
limits what you are *supposed* to do, but not what you are *capable*
of doing.

In D2 you are limited to killing everything outside of town. You can't
interact inside of town to any meaningful extent beyond them telling
you what to kill next. Nothing you do inside town remotely matters to
the game.

Freedom of action: In U7.5 you choose where you go next on the basis
of hints you have obtained to that point in the process of
adventuring. You don't have to do this; indeed you can gimp your own
chances of success by self destructively killing or stealing (in older
ultimas you can even kill your boss!). If you want you can simply go
around and visit, explore, and adventure.

In D2 you are not allowed to proceed until you've killed everything
(or at least the bosses). There is nothing beyond killing. Your
actions do not affect the environment. Your actions cannot be chosen
from their moral standpoint. You are not given any choice whatsoever.


On the other hand, D2 is a much better action game than U7.5 is. The
skills needed to play well matter more, the character abilities matter
more, heck just good old reflexes matter more. As an action game,
especially as a multiplayer action game, D2 doesn't just shine, it
excels. This is why it was so popular on battlenet.

Not because of its interactive environment. Not because of its freedom
of choice. But because of its action elements.

Now you can choose to pretend that those aren't important in rpgs. But
I think you'll find people who actually like rpgs for their rpg
elements and not just their action elements do not agree. I can
guarantee this is true simply by looking at the complaints against NWN
from the solid rpg crowd - too high on action, too low on rpg. D2,
though, never really claimed to be an rpg, and its prime draw is not
to the hardcore rpgers. NWN did, hence the backlash.
Post by Knight37
Post by Ben Sisson
As rpgs they stink to high hell,
The quality of RPG doesn't change the fact that they are indeed RPGs.
Wrong. The quality of rpg compared to the quality of action does
indeed change that fact. You can claim anything is an rpg in some way
(almost anything at least), as again has been proven this week by
other people's posts.
Post by Knight37
Post by Ben Sisson
missing elements more rpglike rpgs have had for more than a decade.
Such as?
Interactive environment, freedom of choice.
Post by Knight37
Post by Ben Sisson
As action games, they shine (or at least D2 does). People play
them for the action. They don't, barring some really sad souls, play
them for their rpg elements any more than people play counterstrike
for its rpg elements.
That's bullcrap. People play Diablo II for the item hunting mostly, and
item hunting / inventory stuff comes from the RPG genre, not the action
genre. Name another action game that has item hunting on the scale of
Diablo II.
You are attempting to confuse the issue. A game does not have to have
item hunting on the scale of D2 to qualify under what you said before.
In any event, you are grossly generalizing that that is why people
play. That is the reward for play, but people play for the action.
They could just get rewards by "playing" progressquest, if that really
was all they cared about.

And rpgs need more than item hunting to be rpgs. Counterstrike has
item hunting, as does the original half life. So did descent. Doom.
Even some racing games. Tons of games do. Item hunting in and of
itself is a very minor part of rpgs. To go back to U7.5, item hunting
(for yourself) was actually a very very minor part of it; you could
get through most the game without ever upgrading your gear from the
stuff you get at the beginning, other than your spellbook and the
jawbone.
Post by Knight37
Post by Ben Sisson
Post by Knight37
In fact, if
some of these "role play" definitions of CRPG were to be used instead
of the historical definition (stats and leveling up), then it would
exclude all but a handful of games from the genre. To ignore
hack-n-slash RPGs is to ignore the founding fathers of the genre
(Wizardry, Might & Magic, Bard's Tale, etc.)
Since Ultima 4 the standard of the genre has been raised.
No, it hasn't. Lionheart is an RPG too, but it's mostly hack-n-slash. If
the standard had been raised then we'd be seeing more titles like Fallout
and less titles like Might & Magic.
I haven't played lionheart. What is being developed has nothing to do
with whether or not its an rpg or not, it has to do with whether or
not people will *buy* it.

What passed for rpgs in the past (fifteen years ago) would no longer
be accepted as rpgs now. If that's all they offered in terms of rpg,
they better have something in another genre to make up for it, like
Diablo 2 did (focus on action elements instead) or HoMM did (focus on
strategy elements instead).
Post by Knight37
Post by Ben Sisson
change. There's archaic rpgs from before people could make better,
before they had the TOOLS to make better, and modern rpgs. A modern
game trying to pass itself off as an rpg while having nothing more
than wizardry 1 or the early M&M would be dismissed as an obsolete
throwback, not an rpg.
Oh, that's why there's so much more role playing in Neverwinter Nights as
compared to Wizardry right? Oh wait, there's not. Dungeon Siege? Nope. The
handful of games that actually have role-playing elements do not constitute
a shift in the genre from its hack-n-slash roots.
There is indeed much more roleplaying in NWN's user made mods than in
wizardry 1. The box campaign was simply poorly done and did not
encourage or reward roleplaying aspects whatsoever. They did, however,
still exist, which they did not in D2.

And there have been plenty more than "a handful" of games that have a
meaningfully interactive environment and freedom of choice. I'm
surprised that you can't think of any.
--
Ben Sisson

1 flask of holy water: $11
1 modified crossbow: $50
1 pointy wooden stake: $1

7 seasons worth of memories of the best show on TV: priceless
Brandon J. Van Every
2003-10-18 01:20:44 UTC
Permalink
Post by Ben Sisson
Post by Knight37
Not everyone is disagreeing with Brandon. Diablo is a CRPG.
No it's not.
You could replace the swords and sorcery in Diablo with guns and
bayonets and not change the gameplay at all, and no one in their right
mind would call it an rpg then.
Yes, they would still call it a CRPG. I don't know where you're getting the
idea that CRPGs have to be fantasy themed.
Post by Ben Sisson
As a matter of fact there were quite a
number of arcade shooters that more or less resembled exactly that.
Name them. Demonstrate how they have character stats, levelling up,
inventory management, monsters, treasure, dungeons, and wildernesses.
Changed to their appropriate backstory genre, of course.
Post by Ben Sisson
Diablo and D2 are action games. As rpgs they stink to high
hell, missing elements more rpglike rpgs have had for more than a
decade.
Like extensive boring dialogue trees? :-) I would never make the argument
that Diablo II is a *good* CRPG. That is besides the point.
Post by Ben Sisson
Since Ultima 4 the standard of the genre has been raised.
But Ultima II and III are CRPGs. Modern Nethacks are still CRPGs. The
classification is not about whether the games are *good*. They're about
what game mechanics are employed.
--
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA

Taking risk where others will not.
Ben Sisson
2003-10-18 02:04:43 UTC
Permalink
From the shadows, the mysterious "Brandon J. Van Every"
Post by Brandon J. Van Every
Post by Ben Sisson
Post by Knight37
Not everyone is disagreeing with Brandon. Diablo is a CRPG.
No it's not.
You could replace the swords and sorcery in Diablo with guns and
bayonets and not change the gameplay at all, and no one in their right
mind would call it an rpg then.
Yes, they would still call it a CRPG.
No they wouldn't. Nor do they. Because these exist. Though they are
almost always first person rather than third.
Post by Brandon J. Van Every
Post by Ben Sisson
As a matter of fact there were quite a
number of arcade shooters that more or less resembled exactly that.
Name them. Demonstrate how they have character stats, levelling up,
inventory management, monsters, treasure, dungeons, and wildernesses.
All that is is a bunch of different elements of character development.
Many games have character development. You're trying to pretend those
things are some huge list. They aren't.

As for an action arcade game with all of that? Gauntlet. Not
surprisingly, Diablo's predecessor. There's much newer action games
with more in depth versions, but its been too long since I was in an
arcade to remember their names.
Post by Brandon J. Van Every
Post by Ben Sisson
Diablo and D2 are action games. As rpgs they stink to high
hell, missing elements more rpglike rpgs have had for more than a
decade.
Like extensive boring dialogue trees? :-)
Boringness aside, what the dialogue trees, in real rpgs at least,
provided was meaningful choices and an environment that could be
interacted with in a meaningful way. Dialogue in ultimas often gave
the player what they needed to know to make the right choice of move
next. In action games like Diablo, there is never any need, there are
no other choices.
Post by Brandon J. Van Every
I would never make the argument
that Diablo II is a *good* CRPG. That is besides the point.
If Diablo 2 makes a better action game than an rpg, then it is an rpg.
Hybrid is an overused, meaningless term. Someone today did a great job
of proving that FIFA was a hybrid rpg. I wouldn't have used FIFA; I
think ESPN football with its first person mode would have been a
better example of a hybrid RPG; it fulfills most your definition
including inventory and character development - just not quite to D2's
level.

Now that I mention it, those of you now trying to weasel out the
backdoor by claiming games have to have comparable inventory and loot
management to D2, do you realize that probably the only games able to
attain that level are mmorpgs, and not even all of them? Perhaps only
Everquest with its tens of thousands of unique items? Are you claiming
now that the only rpgs out there are D2 and EQ? If not, drop the
comparison to D2's inventory management and accept that as long as the
game has any of it, it meets that qualification of yours.
Post by Brandon J. Van Every
Post by Ben Sisson
Since Ultima 4 the standard of the genre has been raised.
But Ultima II and III are CRPGs.
They had as much of what I have been using as rpg defining parts as
they could muster for the technology of the time. The genre has
developed since then, as have all of them. If a game only has the
roleplaying elements of U3, then look at the elements of other genres.
For D2, it had far better action elements; that makes it an action
game. For HoMM, it had far better strategy elements; that makes it a
strategy game. If it has nothing better than the original U3 in any
aspect, then it is a throwback no longer meeting current rpg
definitions.
--
Ben Sisson

1 flask of holy water: $11
1 modified crossbow: $50
1 pointy wooden stake: $1

7 seasons worth of memories of the best show on TV: priceless
Mike
2003-10-18 16:17:03 UTC
Permalink
On Sat, 18 Oct 2003 02:04:43 GMT, Ben Sisson
Post by Ben Sisson
As for an action arcade game with all of that? Gauntlet. Not
surprisingly, Diablo's predecessor.
Wait a second. You lost me here. Why exactly is Gauntlet Diablo's
predecessor?
Ben Sisson
2003-10-18 17:41:52 UTC
Permalink
Post by Mike
On Sat, 18 Oct 2003 02:04:43 GMT, Ben Sisson
Post by Ben Sisson
As for an action arcade game with all of that? Gauntlet. Not
surprisingly, Diablo's predecessor.
Wait a second. You lost me here. Why exactly is Gauntlet Diablo's
predecessor?
*scratches head* Is that a joke? You can't see the resemblance?
--
Ben Sisson

1 flask of holy water: $11
1 modified crossbow: $50
1 pointy wooden stake: $1

7 seasons worth of memories of the best show on TV: priceless
Mike
2003-10-19 19:19:22 UTC
Permalink
On Sat, 18 Oct 2003 17:41:52 GMT, Ben Sisson
Post by Ben Sisson
*scratches head* Is that a joke? You can't see the resemblance?
Resemblances? Of course. But I was under the impression that games
like Nethack were Diablo's predecessor. I have Gauntlet. I played it
for a bit before I posted this. I have an old DOS machine in my room
so this is possible. I do not in any way shape or form feel like I am
playing Diablo when I play Gauntlet. They *feel* like two entirely
different games. In fact, two different genres. One plays like an
action game through and through. The other plays like every other CRPG
I have ever played minus the more complex character interaction and
better intergrated stories of games like Baldur's Gate II and Fallout.
A hack n' slash RPG. Or action RPG because this type of RPG focuses on
the *fighting* which is the action part of a typical CRPG. Not because
it is an action game. Personally I prefer the term hack n' slash. Less
confusing. :)
noman
2003-10-16 21:02:12 UTC
Permalink
Post by Arklier
I don't consider Diablo (I or II) to be an RPG.
I think Diablo2 is a CRPG just like other action heavy games such as
Might&Magic3, Bard's Tale and Wizardry.
Post by Arklier
IMHO, it's a weak action game clickfest with a plot that's so light
it's practically nonexistant, and has some stats tacked on as an
afterthought.
There I disagree completely. The stats/skill/resistance/damage
modifier/item system of Diablo2 is incredibly indepth and the variety
that exists between several character classes (and even within a class
itself) and character development is unbeatable by any CRPG outside
Fallout.

Yes, it's focussed completely on combat but that's so with about 9 out
of 10 CRPGs.
Post by Arklier
Hexen has stats. Hexen has
weapons, magic, unique items, and quests you have to do, and NPCs, and
monsters, and a combat system, and half the other things on your list.
And yet that doesn't make it an RPG.
If my opinion that Diablo isn't a CRPG makes me an idiot, then it also
makes you an asshole for trying to degrade people who don't agree with
your OPINION.
If you are even hinting of some parallels between Hexex and Diablo2
stats/magic/item system, then you are an idiot, or at best uninformed
(that is you haven't played Diablo2)
Post by Arklier
Learn to state your arguments in a more mature manner.
Learn not to state your arguments without some knowledge of the
subject matter.
--
Noman
Shane
2003-10-16 13:20:24 UTC
Permalink
Post by Brandon J. Van Every
deduce level of CRPG-ness of Diablo 2, in an effort
to determine if said threshold is passed. We'll call this the CRPG
threshold.
- a fantasy character as the protagonist
- character classes
- character stats
- character skill system
- combat system
- magic
- inventory management
- weapons, armor
- magic items
- gold
- NPCs
- dungeons, wildernesses
- monsters
- treasure
- unique artifacts
- quests
Anyone who thinks this doesn't pass the "CRPG threshold" is an idiot.
Super Mario Brothers has most of your CRPG criteria. Fantasy
characters...check, Combat...check, magic items...check, gold
coins...check, monsters...check, NPC's...check, treasure...check,
quests...check, weapons...check,inventory management...check for
several of the later editions where you could store up power-up items,
magic...check, dungeons and wilderness areas...check. Super Mario 2
even has what could be considered 4 different character "classes" with
differing stats.

So by your definition, is Super Mario Brothers a CRPG? Now I being a
little ridiculous here to make a point. Lots of action games have
most or all of the elements you've listed above and no one would ever
suggest they were role playing games. I just used Mario Brothers
because it was the silliest one I could think of to make the point.
The point being that you need better criteria for judging RPGs.

IMHO, it's more about character interaction and story. If you can't
interact with NPCs in a meaningful manner (at least have choices of
what you can say to them) and affect the story to some degree through
your dialogue choices and/or actions, then the game in question is not
an RPG. I wouldn't say those are the only criteria, and yes, you do
need character development, monsters, a combat system, etc., but
they're a good place to start.

Diablo 2 is an action game with RPG clothes. By the way, I absolutely
love Diablo 2, it's probably the second most addictive game I've ever
played, right next to Tetris.

__
Shane
__
Brandon J. Van Every
2003-10-16 20:29:31 UTC
Permalink
Post by Shane
Post by Brandon J. Van Every
deduce level of CRPG-ness of Diablo 2, in an effort
to determine if said threshold is passed. We'll call this the CRPG
threshold.
- a fantasy character as the protagonist
- character classes
- character stats
- character skill system
- combat system
- magic
- inventory management
- weapons, armor
- magic items
- gold
- NPCs
- dungeons, wildernesses
- monsters
- treasure
- unique artifacts
- quests
Anyone who thinks this doesn't pass the "CRPG threshold" is an idiot.
Super Mario Brothers has most of your CRPG criteria.
You can select your character, but not its class. Your character's
statistics are not revealed to you, you can't choose which ones to level up.
You're hedging greatly on inventory management.

If you want to look at a platformer that's also a CRPG, look at Zelda II.
Post by Shane
I just used Mario Brothers
because it was the silliest one I could think of to make the point.
But it failed important tests, so all you've done is test the criteria.
Post by Shane
IMHO, it's more about character interaction and story.
No, not possible. There have been tons of CRPGs that were pure hack 'n'
slash.
Post by Shane
If you can't
interact with NPCs in a meaningful manner (at least have choices of
what you can say to them) and affect the story to some degree through
your dialogue choices and/or actions, then the game in question is not
an RPG.
The term under discussion is not "RPG." The term is "CRPG." The "C" is in
there for a reason, to distinguish the repetitive hack 'n' slash bits
typical of the genre, as opposed to roleplay. In RPG circles, CRPG has
historically been a derisive term.
Post by Shane
Diablo 2 is an action game with RPG clothes.
Diablo II is sped-up Nethack.
Post by Shane
By the way, I absolutely
love Diablo 2, it's probably the second most addictive game I've ever
played, right next to Tetris.
I think Diablo II is majorly boring. But that's besides the point, I don't
care if it's *good* or not. Only what its genre classification is.
--
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA

Taking risk where others will not.
Gerry Quinn
2003-10-17 10:37:06 UTC
Permalink
Post by Brandon J. Van Every
The term under discussion is not "RPG." The term is "CRPG." The "C" is in
there for a reason, to distinguish the repetitive hack 'n' slash bits
typical of the genre, as opposed to roleplay. In RPG circles, CRPG has
historically been a derisive term.
Here was I thinking it stood for "Computer". But then I'm mad, me...

Gerry Quinn
--
http://bindweed.com
Kaleidoscopic Screensavers and Games for Windows
Download free trial versions
New screensaver: "Hypercurve"
Xocyll
2003-10-30 04:17:22 UTC
Permalink
"Brandon J. Van Every" <***@yahoo.com> looked
up from reading the entrails of the porn spammer to utter "The Augury
Post by Brandon J. Van Every
deduce level of CRPG-ness of Diablo 2, in an effort
to determine if said threshold is passed. We'll call this the CRPG
threshold.
- a fantasy character as the protagonist
Irrelevant since fantasy is a subset of possible RPG worlds.
Post by Brandon J. Van Every
- character classes
- character stats
- character skill system
- combat system
Irrelevant, since you could have an RPG with no combat at all
Post by Brandon J. Van Every
- magic
Irrelevant again
Post by Brandon J. Van Every
- inventory management
Semi relevant
Post by Brandon J. Van Every
- weapons, armor
Irrelevant
Post by Brandon J. Van Every
- magic items
Irrelevant again
Post by Brandon J. Van Every
- gold
Irrelevant again
Post by Brandon J. Van Every
- NPCs
That have almost no dialog and say exactly the same things every single
time no matter what actions the Player takes.
Post by Brandon J. Van Every
- dungeons, wildernesses
Irrelevant
Post by Brandon J. Van Every
- monsters
Irrelevant
Post by Brandon J. Van Every
- treasure
Irrelevant
Post by Brandon J. Van Every
- unique artifacts
Really? Funny I haven't yet come across anything that is actually a
ONE-OF-A-KIND unique, just gold coloured items Blizzard calls uniques.

It's not _unique_ if there's two of them.
Post by Brandon J. Van Every
- quests
That are _exactly_ the same no matter what class the player is, or
skills he has or what actions he's taken.

Not to mention the fact that they appear magically in your "journal"
even without talking to an NPC to be given the quest - you just have to
walk into the area the "quest" is based in.
Post by Brandon J. Van Every
Anyone who thinks this doesn't pass the "CRPG threshold" is an idiot.
Diablo2, like Diablo before it, is a Fantasy based Action game with RPG
elements (classes/skills).

Not really an RPG, but fun in it's own hack 'n' slash way.

There's no "role playing" involved.
There's no significant NPC interactions.
There's no choices to make - the closest you can come is not rescuing
Caine, but he shows up in camp anyway.


Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
Robert
2003-10-30 04:58:48 UTC
Permalink
Xocyll <***@kingston.net> wrote in news:***@4ax.com:

<snip because my usenet server won't let me post messages that are
shorter than the stuff quoted. Also top-posted to make my post make more
sense>

You know, Diablo 1 and 2 are essentially on the same RPG level as River
City Ransom. Stats, money, etc, but no choices. They are also both
action-based.
Post by Xocyll
Diablo2, like Diablo before it, is a Fantasy based Action game with RPG
elements (classes/skills).
River City Ransom is a modern-day action game with RPG elements
(stats/skills)
Post by Xocyll
Not really an RPG, but fun in it's own hack 'n' slash way.
Not really an RPG, but fun in its own beat-em-up way.
Post by Xocyll
There's no "role playing" involved.
Ditto
Post by Xocyll
There's no significant NPC interactions.
Ditto, unless you count beating up Benny & Clyde multiple times as
interaction.
Post by Xocyll
There's no choices to make - the closest you can come is not rescuing
Caine, but he shows up in camp anyway.
You can choose to not rescue Ryan's girlfriend, but the ending stays the
same.

In case you guys haven't noticed, I'm using Xocyll's very logical post as
a basis for more proof that Diablo 1/2 are not rpgs. River City Ransom
almost exactly matches the definitions laid down for Diablo by Xocyll,
but nobody treats it like an rpg... people treat it as what it is - a
beat-em-up. And so, Diablo should also be treated as what it is - an
action game.
Ian Tanafon
2003-11-13 10:06:21 UTC
Permalink
Post by Xocyll
up from reading the entrails of the porn spammer to utter "The Augury
Post by Brandon J. Van Every
deduce level of CRPG-ness of Diablo 2, in an effort
to determine if said threshold is passed. We'll call this the CRPG
threshold.
- a fantasy character as the protagonist
Irrelevant since fantasy is a subset of possible RPG worlds.
Post by Brandon J. Van Every
- character classes
- character stats
- character skill system
- combat system
Irrelevant, since you could have an RPG with no combat at all
Post by Brandon J. Van Every
- magic
Irrelevant again
Post by Brandon J. Van Every
- inventory management
Semi relevant
Post by Brandon J. Van Every
- weapons, armor
Irrelevant
Post by Brandon J. Van Every
- magic items
Irrelevant again
Post by Brandon J. Van Every
- gold
Irrelevant again
Post by Brandon J. Van Every
- NPCs
That have almost no dialog and say exactly the same things every single
time no matter what actions the Player takes.
Post by Brandon J. Van Every
- dungeons, wildernesses
Irrelevant
Post by Brandon J. Van Every
- monsters
Irrelevant
Post by Brandon J. Van Every
- treasure
Irrelevant
Post by Brandon J. Van Every
- unique artifacts
Really? Funny I haven't yet come across anything that is actually a
ONE-OF-A-KIND unique, just gold coloured items Blizzard calls uniques.
It's not _unique_ if there's two of them.
Post by Brandon J. Van Every
- quests
That are _exactly_ the same no matter what class the player is, or
skills he has or what actions he's taken.
Not to mention the fact that they appear magically in your "journal"
even without talking to an NPC to be given the quest - you just have to
walk into the area the "quest" is based in.
Post by Brandon J. Van Every
Anyone who thinks this doesn't pass the "CRPG threshold" is an idiot.
Diablo2, like Diablo before it, is a Fantasy based Action game with RPG
elements (classes/skills).
Not really an RPG, but fun in it's own hack 'n' slash way.
There's no "role playing" involved.
There's no significant NPC interactions.
There's no choices to make - the closest you can come is not rescuing
Caine, but he shows up in camp anyway.
Xocyll
Diablo II is indeed weak in role-playing elements, but it is quest and
plot-driven, a plot that the NPCs do tie into. There may not be real
choices to make, but I don't think those are critical to RPG
expirience... most I can think of don't really give you a lot of choice
in the main story arc.

I'd label it an action-RPG, myself.

Cheers,

--Mouse

Lucian Wischik
2003-10-16 08:18:07 UTC
Permalink
[snip]
I think we've reached the point where talk/definitions of what is the
"CRPG genre" is actually detrimental. What I see right here is a
discussion whose only foreseeable would be to constrain future games,
instead of developing them.

PS. does anyone know where to download King of Dragon Pass? I went to
the a-sharp website. It had a link to 3ddownloads (which refuses,
giving me a "406" error). And a link to CNET (which no longer hosts
the download). And a link to stragey-gamers (which merely links to
3ddownloads).

--
Lucian
Brandon J. Van Every
2003-10-16 08:49:55 UTC
Permalink
Post by Lucian Wischik
[snip]
I think we've reached the point where talk/definitions of what is the
"CRPG genre" is actually detrimental. What I see right here is a
discussion whose only foreseeable would be to constrain future games,
instead of developing them.
I'm not interested in limiting what a CRPG can be. I'm interested in
determining lower bounds on what CRPGs already are. I say, Diablo II meets
the "CRPG threshold," and anyone who thinks differently is an idiot.
Post by Lucian Wischik
PS. does anyone know where to download King of Dragon Pass?
Presumably, you mean the demo of KoDP.
Post by Lucian Wischik
I went to
the a-sharp website. It had a link to 3ddownloads (which refuses,
giving me a "406" error).
I got a webpage. When I clicked on download, I got a popup which put me
into a queue. Eventually it was time for me in the queue, and I was able to
initiate a download of the demo. Since I own KoDP, I didn't continue. I
suggest you try again with popup blockers disabled.
Post by Lucian Wischik
And a link to CNET (which no longer hosts the download).
The link is broken for me as well, and I can't find anything when I search
for "King Of Dragon Pass" at http://download.com.com/
Post by Lucian Wischik
And a link to stragey-gamers (which merely links to 3ddownloads).
Ditto for me. And I note that the link from A-Sharp doesn't take one
directly to the strategy-gamers page for KoDP, only to a general demo page.
I had to guess that KoDP would be classified as TBS in order to find it.
--
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA

Taking risk where others will not.
Mean_Chlorine
2003-10-16 09:28:01 UTC
Permalink
Post by Brandon J. Van Every
Is Diablo II a Computer Role Playing Game (CRPG) ?
It is classified as such, hence it is one.

cRPG's are not defined except by vague consensus, largely based on the
AD&D PnP RPG, hence whatever is considered a cRPG, is.

Trying to look for defining characters which prove that this game or
that is or is not a cRPG is a waste of time, as "cRPG" isn't defined.
Not that that will stop people from trying.
Knight37
2003-10-16 15:18:46 UTC
Permalink
Post by Brandon J. Van Every
Is Diablo II a Computer Role Playing Game (CRPG) ? I say it is.
Gerry Quinn says it's "not really a CRPG" and I think he's nuts.
Leaving it to you to set the record straight.
It's an Action/RPG hybrid. And a damn fun game.

Knight37
chainbreaker
2003-10-16 16:12:20 UTC
Permalink
Post by Knight37
Post by Brandon J. Van Every
Is Diablo II a Computer Role Playing Game (CRPG) ? I say it is.
Gerry Quinn says it's "not really a CRPG" and I think he's nuts.
Leaving it to you to set the record straight.
It's an Action/RPG hybrid. And a damn fun game.
Knight37
Right. And don't nobody ask again, neither. :-)
--
chainbreaker

If you need to email, then chainbreaker (naturally) at comcast dot
net--that's "net" not "com"--should do it.
Chris Woods
2003-10-16 20:36:44 UTC
Permalink
Post by Brandon J. Van Every
Is Diablo II a Computer Role Playing Game (CRPG) ? I say it is. Gerry
Quinn says it's "not really a CRPG" and I think he's nuts. Leaving it to
you to set the record straight.
Anyone who thinks this [Diablo II] doesn't pass the "CRPG threshold" is an
idiot.
Post by Brandon J. Van Every
I'm going to beat you guys with the game design cluestick until you all
understand. The definition of CRPG is *not* problematic.
Glad we could set the record straight for ya!

Chris Woods
Icon
2003-10-17 11:22:18 UTC
Permalink
Ok, after reading this thread I've got a mind boggling question that needs
answering.

Is FIFA Soccer 2003 a CRPG?

You control a 'party' of 11 PC's, each with his own stats (run speed,
stamina, etc...), class (Goalkeeper, defender, striker etc...) and you can
roleplay your alignment (to viciously foal your opponent or not).

You go on a series of quests, to win some cup (the holy grail?) where each
quest consists of beating your opponent, till you get to the foozle in whats
called the 'final'.

The combat system is very strange, but interesting, you defeat the other
party by kicking a round projectile into some box of power in his half of
the battlefield, while at the same time defeanding youe own box of power,
called the goal. This is all in real-time. As you progress your PC's grow
faster and stronger in a levelless skill based system.

The setting is strange, it all occurs in some kind of Arena, with
spectators, but then again, setting isn't important since you get CRPG's in
all kinds of setting, fantasy, steampunk, apocalyptic future, deep space
etc...

The only thing this game lacks is some form of inventory management, but
considering the setting it fits in because YOUR BACKPACKS HAVE BEEN STOLEN!
Thats why you want the Cup I guess, to put your stuff in.


---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.525 / Virus Database: 322 - Release Date: 2003/10/09
Lucian Wischik
2003-10-17 11:18:39 UTC
Permalink
[snip]
The only thing this game lacks is some form of inventory management, but
considering the setting it fits in because YOUR BACKPACKS HAVE BEEN STOLEN!
Thats why you want the Cup I guess, to put your stuff in.
:) Brilliant! Hiliarious!
You control a 'party' of 11 PC's, each with his own stats (run speed,
stamina, etc...), class (Goalkeeper, defender, striker etc...) and you can
roleplay your alignment (to viciously foal your opponent or not).
Foaling your opponent? This is a game where you fight pregnant horses?
Yuck. It's probably banned here in the UK which is why I've never
played it.

--
Lucian
Hong Ooi
2003-10-17 11:27:48 UTC
Permalink
Post by Lucian Wischik
Post by Icon
You control a 'party' of 11 PC's, each with his own stats (run speed,
stamina, etc...), class (Goalkeeper, defender, striker etc...) and you can
roleplay your alignment (to viciously foal your opponent or not).
Foaling your opponent? This is a game where you fight pregnant horses?
No, Lucian, you don't _fight_ them....


Hong "sheesh, Cambridge boys" Ooi
--
Hong Ooi | "Does *anyone* at WOTC bother to
***@zipworld.com.au | _think_ when making housecat stats?"
http://www.zipworld.com.au/~hong/dnd/ | -- MSB
Sydney, Australia |
Brandon J. Van Every
2003-10-17 13:11:00 UTC
Permalink
Post by Icon
Ok, after reading this thread I've got a mind boggling question that
needs answering.
Is FIFA Soccer 2003 a CRPG?
You control a 'party' of 11 PC's, each with his own stats (run speed,
stamina, etc...), class (Goalkeeper, defender, striker etc...) and
you can roleplay your alignment (to viciously foal your opponent or
not).
Inventory management? Treasure? Monsters? Dungeons? Wilderness? Seems
to me you're stuck on a soccer field, playing soccer. I think it's fair to
say that it has borrowed some RPG elements, but it's not a CRPG.
--
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA

Taking risk where others will not.
Icon
2003-10-18 06:54:47 UTC
Permalink
Post by Brandon J. Van Every
Post by Icon
Is FIFA Soccer 2003 a CRPG?
You control a 'party' of 11 PC's, each with his own stats (run speed,
stamina, etc...), class (Goalkeeper, defender, striker etc...) and
you can roleplay your alignment (to viciously foal your opponent or
not).
Inventory management? Treasure? Monsters? Dungeons? Wilderness? Seems
to me you're stuck on a soccer field, playing soccer. I think it's fair to
say that it has borrowed some RPG elements, but it's not a CRPG.
Treasure - The big yellow cup at the end. Plus you get money from each win
to hire better PC's (called Players).
Monsters - You fight against humans, like in many RPG's, not every campaign
has to be against ugly green things.
Dungeons - Not every campaign has to occur underground. Take Deus Ex for
example.
Wilderness - Same as dungeons, and take Deus Ex again for example.

Not EVERY CRPG has to be in some fantasy wilderness or dungeon setting where
you fight against monsters.



---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.525 / Virus Database: 322 - Release Date: 2003/10/09
Ben Sisson
2003-10-18 07:54:17 UTC
Permalink
Post by Icon
Post by Brandon J. Van Every
Post by Icon
Is FIFA Soccer 2003 a CRPG?
You control a 'party' of 11 PC's, each with his own stats (run speed,
stamina, etc...), class (Goalkeeper, defender, striker etc...) and
you can roleplay your alignment (to viciously foal your opponent or
not).
Inventory management? Treasure? Monsters? Dungeons? Wilderness? Seems
to me you're stuck on a soccer field, playing soccer. I think it's fair
to
Post by Brandon J. Van Every
say that it has borrowed some RPG elements, but it's not a CRPG.
Treasure - The big yellow cup at the end. Plus you get money from each win
to hire better PC's (called Players).
Monsters - You fight against humans, like in many RPG's, not every campaign
has to be against ugly green things.
Dungeons - Not every campaign has to occur underground. Take Deus Ex for
example.
Wilderness - Same as dungeons, and take Deus Ex again for example.
Not EVERY CRPG has to be in some fantasy wilderness or dungeon setting where
you fight against monsters.
Yes, but according to Brandon, unless a game is in essense mimicking
D2, its not a CRPG.
--
Ben Sisson

1 flask of holy water: $11
1 modified crossbow: $50
1 pointy wooden stake: $1

7 seasons worth of memories of the best show on TV: priceless
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