Post by Tor Iver Wilhelmsen Post by firstname.lastname@example.org
Yep, sound makes up for it, like you know... real life? Call it
Don't argue "real world" ANYTHING with MMORPGs. And in real life
you can move your head sideways - in first person games it seems
your character has some sort of neck injury.
Yeah, in real life your average person has somewhere between
140-180 degree field of vision, and with only slight turning around
of the head, you can fairly easily have a very good feel for 270
degrees around you. In a computer game, you're pretty much
restricted to a third of that: there's no easy way to keep turning
your head around subtly, constantly, to have a good perception of
the area around you. Furthermore, sound is often quite poor
compared to real life -- whereas in real life I would rely on the
sound of footsteps to know if somebody's approaching behind me, I
can't really rely on that in a computer game.
In short, the restrictions inherent to a computer game (until a
high quality virtual headset is perfected) necessitate third person
view. *For me*.
If some people like first person, whoopee for them.
Me, I can't deal with it. Makes me feel claustrophobic.
Samy Merchi | ***@iki.fi | http://www.iki.fi/samy | #152235689
Reader of superhero comic books, writer of superhero fanfiction